Card # |
Thumbnail |
Card Type |
Code |
Card |
1 |
|
Character |
|
BLACK WIDOW
E: 4 F: 7 S: 3 I: 6 (21.2) |
2 |
|
Character |
|
BROOD
E: 3 F: 6 S: 6 I: 4 (17.7)
May have duplicate "Brood Spawn" Specials. |
3 |
|
Character |
|
DOC SAMSON
E: 2 F: 2 S: 7 I: 6 (19.6) |
4 |
|
Character |
|
HAWKEYE
E: 4 F: 7 S: 4 I: 2 (18.5)
May play "Dynamite Delivery" from Reserve. |
5 |
|
Character |
|
MORBIUS
E: 5 F: 3 S: 6 I: 5 (17.2)
May only be Cumulative KO'd by 30 or more points. |
6 |
|
Character |
|
MORPH
E: 4 F: 5 S: 3 I: 6 (16.7)
May not be Spectrum KO'd with Intellect Power cards. |
7 |
|
Character |
|
NIGHTCRAWLER
E: 6 F: 7 S: 3 I: 3 (20.8) |
8 |
|
Character |
|
QUICKSILVER
E: 7 F: 6 S: 3 I: 2 (19.9) |
9 |
|
Character |
|
SENTINELS
E: 7 F: 5 S: 7 I: 1 (21.2) |
10 |
|
Character |
|
VISION
E: 5 F: 4 S: 6 I: 6 (19.4)
May play "Android Endurance" from Reserve. |
11 |
|
Special |
FE |
ADAM WARLOCK - COSMIC ALLIANCE
Acts as a Level 3 Fighting attack. Each Front Line Teammate may make 1 additional attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
12 |
|
Special |
AR |
ADAM WARLOCK - ENERGY BARRAGE
Acts as a Level 7 Energy attack. |
13 |
|
Special |
FD |
ADAM WARLOCK - SOUL GEM
Acts as a non-numerical attack targeting a Character. If successful, only Adam Warlock and target Character may attack, be attacked, or defend this battle. [OPD] |
14 |
|
Special |
BA |
BLACK WIDOW - AVENGING AGENT
Acts as a Level 2 MultiPower attack. Defensive action against this attack may only be made with a Special card. [OPD] |
15 |
|
Special |
EL |
BLACK WIDOW - COMBAT GYMNAST
Acts as a Level 7 Fighting attack. If successful, target Character’s Fighting Power Grid Rating reduces to 0, and may not make any Fighting or MultiPower attacks or defenses for remainder of battle. [OPD] |
16 |
|
Special |
AD |
BLACK WIDOW - DEFENSE TACTICS
Avoid 1 Energy, Strength or Any-Power attack made against Teammate. May be played from Reserve. |
17 |
|
Special |
AF |
BLACK WIDOW - ESPIONAGE
Play as an offensive action targeting Player's Team. Player's Team is +6 to Venture Total for this battle. |
18 |
|
Special |
AA |
BLACK WIDOW - WIDOW'S BITE
Acts as a Level 4 Energy attack. Black Widow may make 1 additional attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
19 |
|
Special |
AG |
BLACK WIDOW - WIDOW'S LINE
Avoid 1 non-numerical or numerical attack made against Black Widow. |
20 |
|
Special |
HB |
BROOD - ALIEN HUNGER
Play as an offensive action targeting Opponent's Team. Sort through Opponent's Power Pack and remove any 5 cards of Player's choice. Discard chosen cards into Dead Pile. Reshuffle Power Pack. [OPD] |
21 |
|
Special |
AD |
BROOD - BONY EXOSKELETON
Avoid 1 Strength, Fighting or Any-Power attack made against Brood. |
22 |
|
Special |
EB |
BROOD - BROOD SPAWN
Play as an offensive action targeting Brood. For remainder of game, any non-numerical or numerical attack made against Brood may be shifted to Brood Spawn, at which point Brood Spawn as well as incoming attack are both discarded. |
23 |
|
Special |
AH |
BROOD - INSECTOID INCURSION
Play as an offensive action targeting Brood. No Fighting, Intellect or Any-Power attacks may be made against Brood for remainder of battle. As an added effect, may play as a defensive action, to avoid a Fighting, Intellect or Any-Power attack made against Brood. |
24 |
|
Special |
AR |
BROOD - OVERWHELM
Acts as a Level 6 Energy attack. If successful, Brood's Power Grid Ratings increase to match target Character's in the Power Types where target Character's Power Grid Ratings are higher than Brood's, for remainder of battle. |
25 |
|
Special |
BF |
BROOD - PESTILENT HORDE
Play as an offensive action targeting Brood. Brood's Hit Points to Cumulative KO increases to 30. May play as a defensive action if it will prevent Brood from being Cumulative KO'd. [OPD] |
26 |
|
Special |
EC |
DOC SAMSON - ANALYTICAL ASSAULT
Play as an offensive action targeting Opponent's Team. Opponent must discard any 1 Special card currently held in hand, Opponent's choice. |
27 |
|
Special |
AB |
DOC SAMSON - GAMMA MUSCLE
Acts as a Level 5 Strength attack. Doc Samson may make 1 additional Strength attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
28 |
|
Special |
DV |
DOC SAMSON - GREEN HAIRED HERO
Acts as a Level 4 Any-Power attack. Must be combined with 1 numerical attack from a Special card or Power card and optional Basic / Training Universe played by Doc Samson for a single attack. [OPD] |
29 |
|
Special |
AE |
DOC SAMSON - POWER PUNCH
Acts as a Level 4 Strength attack. May be combined with 1 Fighting or Intellect Power card played by Doc Samson for a single attack. |
30 |
|
Special |
BZ |
DOC SAMSON - PSYCHOANALYZE
Play as an offensive action targeting Opponent's Team. Opponent must discard 1 card from hand, reveal remaining hand and play open handed for remainder of battle. [OPD] |
31 |
|
Special |
AL |
DOC SAMSON - THEORETICAL TREATMENT
Play as an offensive action targeting Doc Samson's Teammate. Remove 1 Hit from the Current Battle or Permanent Record of target Character. If removed Hit is a Special, active effects are also removed. |
32 |
|
Special |
GJ |
HAWKEYE - ARROW ASSAULT
Acts as a Level 4 MultiPower attack. Hawkeye may make 1 additional attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
33 |
|
Special |
BP |
HAWKEYE - AVENGING ARCHER
Acts as a Level 6 Energy attack. May be played from Reserve. [OPD] |
34 |
|
Special |
EF |
HAWKEYE - COMBAT READY
Play as an offensive action targeting Hawkeye. Discard all cards not usable by Hawkeye from Player's hand. Draw same number of cards plus 2 additional cards from Draw Pile. Do not discard duplicates. [OPD] |
35 |
|
Special |
EJ |
HAWKEYE - DYNAMITE DELIVERY
Acts as a Level 2 Fighting attack. If successful, acts as a Level 8 Strength Hit. |
36 |
|
Special |
AD |
HAWKEYE - PINPOINT ACCURACY
Avoid 1 Fighting, Strength or MultiPower attack made against Hawkeye. |
37 |
|
Special |
DH |
HAWKEYE - TRIPLE SHOT
Acts as a Level 3 Fighting attack. Hawkeye may make up to 2 additional Fighting attacks against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
38 |
|
Special |
EG |
MORBIUS - BLOOD HUNGER
Acts as a Level 5 Fighting attack. If successful, Opponent must discard all cards from hand that act as an Energy or MultiPower attack or defense. [OPD] |
39 |
|
Special |
DU |
MORBIUS - DREAD CHAMPION
Play as an offensive action targeting Morbius. Player may draw 1 card from Draw Pile. Discard duplicates. Morbius may make 4 attacks, 3 attacks at +1 each, 2 attacks at +2 each, or 1 attack at +3 against the same or different targets using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. [OPD] |
40 |
|
Special |
AL |
MORBIUS - LIVING VAMPIRE
Acts as a Level 5 Energy attack. If successful, remove 1 Hit from the Permanent Record of Morbius. If removed Hit is a Special, active effects are also removed. |
41 |
|
Special |
AR |
MORBIUS - SAVAGE COMBAT
Acts as a Level 7 Fighting attack. |
42 |
|
Special |
AL |
MORBIUS - SUPERNATURAL STRENGTH
Play as an offensive action targeting Morbius. Remove 1 Hit from the Current Battle or Permanent Record of Morbius. If removed Hit is a Special, active effects are also removed. |
43 |
|
Special |
ED |
MORBIUS - UNDEAD STAMINA
Play as an offensive action targeting any Special card that has currently active effects but not acting as a Hit, even on Opponent's Characters or Team. Negates the currently active effect of target Special card. Alternatively, may be used as a defensive action, to negate any Special and associated cards that does not contain a numerical attack played as an offensive action by Opponent's Character. |
44 |
|
Special |
DG |
MORPH - AMAZING X-MAN
Acts as a Level 2 Fighting attack. Morph may make 2 additional attacks against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
45 |
|
Special |
DX |
MORPH - CHANGELING
Acts as a Level 1 Energy attack, or play as an offensive action without the attack targeting a Teammate. If successful, Morph's Power Grid Ratings increase to match target Character or Teammate's in the Power Types where target Character's or Teammate's Power Grid Ratings are higher than Morph's, for remainder of battle. |
46 |
|
Special |
CL |
MORPH - COPY TEAMMATE
Play as an offensive action targeting Morph. Morph may play any and all of KO'd Teammates' Specials for remainder of battle. May play as a defensive action together with KO'd Teammate's Special, if useable as response to incoming attack or offensive action. |
47 |
|
Special |
DW |
MORPH - MAXIMUM MORPH
Play as an offensive action targeting Morph. Player may draw 1 card from Draw Pile. Discard duplicates. Morph may combine 1 Fighting Power card with 1 Energy, Strength or Intellect Power card for a single attack, for remainder of battle. Morph may simultaneously make a combined Power card attack on Opponent's Character or Battlesite. [OPD] |
48 |
|
Special |
AR |
MORPH - ONE BIG FIST
Acts as a Level 6 Strength attack. |
49 |
|
Special |
DY |
MORPH - POWER MIMIC
This Special acts identical to any Special currently active, Placed, or acting as a Hit on any Character. [OPD] |
50 |
|
Special |
AD |
NIGHTCRAWLER - BAMF!
Avoid 1 attack of 6 or less made against Nightcrawler or Teammate. May be played from Reserve. Bonuses and penalties affecting Nightcrawler's numerical defenses apply to this card. |
51 |
|
Special |
CC |
NIGHTCRAWLER - DISAPPEARING ACT
Acts as a Level 5 MultiPower attack or defense. [OPD] |
52 |
|
Special |
BR |
NIGHTCRAWLER - PREHENSILE TAIL
Play as an offensive action targeting Nightcrawler. Nightcrawler may have 1 additional Power, Universe, Tactic or Special card Placed on him for remainder of game. May be played from Reserve. |
53 |
|
Special |
AA |
NIGHTCRAWLER - SWASHBUCKLER
Acts as a Level 4 Fighting attack. Nightcrawler may make 1 additional attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
54 |
|
Special |
DZ |
NIGHTCRAWLER - TRICK TRANSPORT
Acts as a non-numerical attack targeting a Character. If successful, target Character may not attack or be attacked for remainder of battle. |
55 |
|
Special |
AS |
NIGHTCRAWLER - VICIOUS TELEPORT
Acts as a Level 9 Energy attack. [OPD] |
56 |
|
Special |
AH |
QUICKSILVER - AGILE AVENGER
Play as an offensive action targeting Quicksilver. No Energy, Strength or Any-Power attacks may be made against Quicksilver for remainder of battle. As an added effect, may play as a defensive action, to avoid an Energy, Strength or Any-Power attack made against Quicksilver. |
57 |
|
Special |
BX |
QUICKSILVER - FAST AND FURIOUS
Acts as a Level 5 MultiPower attack. May be used with a Universe card. Universe bonus for this attack added to Venture Total, but not damage. [OPD] |
58 |
|
Special |
EH |
QUICKSILVER - HIT AND RUN
Acts as a Level 4 Fighting attack. If successful, Quicksilver may not attack or be attacked for remainder of battle. |
59 |
|
Special |
AG |
QUICKSILVER - MUTANT MOMENTUM
Avoid 1 non-numerical or numerical attack made against Quicksilver. |
60 |
|
Special |
AU |
QUICKSILVER - RAPID RIP OFF
Play as an offensive action targeting Opponent's Team. Opponent's Characters must immediately discard all placed Universe cards. [OPD] |
61 |
|
Special |
EI |
QUICKSILVER - SUPERSPEED
Acts as a Level 3 Strength attack. May be made after Opponent has conceded the battle. Opponent may defend. |
62 |
|
Special |
AB |
SENTINELS - HUNTER/KILLER
Acts as a Level 5 Energy attack. Sentinels may make 1 additional Energy attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
63 |
|
Special |
DT |
SENTINELS - LEARNING CIRCUITS
Play as an offensive action targeting Sentinels. Sentinels may not be attacked by a Power card with the same Level as any Power cards on Sentinels' Permanent Record for remainder of game. As an added effect, may also play as a defensive action to avoid 1 Power card attack when Sentinels is attacked by a Power card with the same Level as any Power cards on Sentinels' Permanent Record. [OPD] |
64 |
|
Special |
EE |
SENTINELS - MASTER MOLD
Play as an offensive action targeting Sentinels or Teammate. Remove 1 Power card Hit from Current Battle or Permanent Record of target Character. Alternatively, play as a defensive action targeting Sentinels or Teammate. Target Character may avoid attack made with a Power card. |
65 |
|
Special |
CZ |
SENTINELS - NIMROD
Acts as a Level 4 Fighting attack. If successful, target Character or Battlesite must discard all Placed cards into Dead Pile. [OPD] |
66 |
|
Special |
EA |
SENTINELS - OVERHAUL
Play as an offensive action targeting Sentinels. Remove all Strength and MultiPower Hits from Sentinel's Current Battle and Permanent Record. If any removed Hit is a Special, active effects are also removed. |
67 |
|
Special |
CN |
SENTINELS - REACTION PROGRAM
Play as an offensive action targeting Sentinels. No attacks with Power Cards may be made against Sentinels for remainder of battle. As an added effect, may play as a defensive action, to avoid an attack with a Power card made against Sentinels. [OPD] |
68 |
|
Special |
AK |
VISION - ANALYTICAL EXPERT
Play as an offensive action targeting Vision. Universe card bonuses are doubled for remainder of battle. Vision may simultaneously play any Universe card attack. Alternatively, may play as a defensive action, together with a suitable Basic or Training Universe card defense. |
69 |
|
Special |
EK |
VISION - ANDROID ENDURANCE
Play as an offensive action targeting Vision. Vision cannot be Cumulative KO'd for remainder of game. May also play as a defensive action, if it will prevent Vision from being Cumulative KO'd by incoming attack. [OPD] |
70 |
|
Special |
AH |
VISION - DOUBLE DENSITY
Play as an offensive action targeting Vision. No Energy, Strength or MultiPower attacks may be made against Vision for remainder of battle. As an added effect, may play as a defensive action, to avoid an Energy, Strength or MultiPower attack made with against Vision. |
71 |
|
Special |
BM |
VISION - INTANGIBLE STRIKE
Acts as a Level 7 Fighting attack. If successful, target Character may not attack for remainder of battle. [OPD] |
72 |
|
Special |
CN |
VISION - OPTIC ENERGY
Play as an offensive action targeting Vision. No attacks with Universe or Tactic cards may be made against Vision for remainder of battle. As an added effect, may play as a defensive action, to avoid an attack with a Universe or Tactic card made against Vision. |
73 |
|
Special |
AG |
VISION - PHASE FORM
Avoid 1 non-numerical or numerical attack made against Vision. |
74 |
|
Event |
|
ANY MISSION - HIDEOUT DISCOVERED!
Players must discard all placed Teamwork cards, and may not play Teamwork cards this battle. |
75 |
|
Event |
|
ANY MISSION - TO SAVE THE WORLD!
For remainder of Battle, after Venturing, if one player either draws or discards cards, Placed or in Hand, then other player must draw or discard an equal number of cards, either Placed or in Hand. |
76 |
|
Event |
|
AGE OF APOCALYPSE - INFINITE ARMY SCATTERS!
Players may not play Basic Universe cards this battle. |
77 |
|
Event |
|
AGE OF APOCALYPSE - MARTYR FOR THE CAUSE
Players must shift all hits in the Permanent Record of all Front Line Characters to the Permanent Record of one Front Line Character. May cause immediate KO. |
78 |
|
Event |
|
AGE OF APOCALYPSE - MUTANT REBELS HELD CAPTIVE!
Players may not play Strength Power cards this battle. Affected Power cards are not discarded. |
79 |
|
Event |
|
AGE OF APOCALYPSE - REBEL FORCES REGROUP!
Players must move all Mission cards currently in the Lost Missions Pile into the Reserve Missions Pile. |
80 |
|
Event |
|
AGE OF APOCALYPSE - STRATEGY DESTROYED!
Players must discard all placed cards. |
81 |
|
Event |
|
AGE OF APOCALYPSE - TIMEWARPER!
For remainder of battle, each Player may either take turn or Place 1 card. |
82 |
|
Event |
|
ANNIHILATION AFFAIR - CHAOS AT GAMMA BASE!
Players may not make Strength or MultiPower attacks this battle. |
83 |
|
Event |
|
ANNIHILATION AFFAIR - DEEP COVER OPERATIVE
After Placing, players must reveal any 1 card in hand that contains an Intellect icon to opponent. |
84 |
|
Event |
|
ANNIHILATION AFFAIR - HEROIC STANDOFF!
Players must sort through the Power Pack and choose any two cards and put in hand. May not be duplicates. Reshuffle Power Pack. |
85 |
|
Event |
|
ANNIHILATION AFFAIR - HOSTAGE CRISIS!
Players must choose 1 Front Line Character that cannot play any cards or be attacked this battle. |
86 |
|
Event |
|
ANNIHILATION AFFAIR - SABOTAGE
Players must discard all MultiPower and Any-Power cards. |
87 |
|
Event |
|
ANNIHILATION AFFAIR - SPECIAL DELIVERY
Both Players' Reserve Character can play Specials from Reserve this battle. |
88 |
|
Event |
|
THE CROSSING - AVENGERS ASSEMBLE!
For each Mission card in the Defeated Missions Pile, Players may remove 1 hit from the Permanent Record of any Character. |
89 |
|
Event |
|
THE CROSSING - AVENGERS ATTACK HEADQUARTERS
Players may not play Energy Power cards this battle. Affected Power cards are not discarded. |
90 |
|
Event |
|
THE CROSSING - HEROES AVENGE MURDER
For both players, One Front Line Character of their choice is immediately KO'd. Reserve Character immediately moves into play. Event is ignored if it will end game. |
91 |
|
Event |
|
THE CROSSING - OTHERWORLDLY PLOT
For both players, all Basic and Training Universe card bonuses receive an additional +1 this battle. |
92 |
|
Event |
|
THE CROSSING - REBIRTH!
For each Character KO'd this battle, that Player's Team is +3 to Venture Total. |
93 |
|
Event |
|
THE CROSSING - TIME TRAVELLERS VANQUISHED
Players may not play cards that have the word "teammate" this battle. |
94 |
|
Event |
|
DARK PHOENIX SAGA - BATTLE ON THE MOON!
Players may not play Artifact cards and effect of Artifact cards are not active this battle. |
95 |
|
Event |
|
DARK PHOENIX SAGA - HELLFIRE CLUB ATTACKED!
For both players, any attack made on a Front Line Character may be moved to Reserve Character, who may defend. |
96 |
|
Event |
|
DARK PHOENIX SAGA - MARSHALING FORCES
Players must make all attacks from Teamwork cards against the same Front Line character this battle, until Character is KO'd. |
97 |
|
Event |
|
DARK PHOENIX SAGA - NEW LEASE ON LIFE
Players must reshuffle the Power Pack and Dead Pile into the Draw Pile. |
98 |
|
Event |
|
DARK PHOENIX SAGA - PHOENIX RISES FROM ASHES!
Players may remove all Energy and MultiPower hits from the Permanent Record of their Characters. |
99 |
|
Event |
|
DARK PHOENIX SAGA - SHI'AR POWER PLAY
Players must discard all placed Power cards. |
100 |
|
Event |
|
FATAL ATTRACTIONS - A CALL TO ARMS
Players must move the Reserve Character to the Front Line this battle. Return that Character to Reserve at the end of the battle. |
101 |
|
Event |
|
FATAL ATTRACTIONS - DOWN BUT NOT OUT!
Players may not play Special cards this battle. Affected Specials are not discarded. |
102 |
|
Event |
|
FATAL ATTRACTIONS - HOSPITAL BECOMES WAR ZONE!
Players must discard all placed Universe cards. |
103 |
|
Event |
|
FATAL ATTRACTIONS - MISGUIDED EFFORTS
Players may not play DoubleShot cards this battle. |
104 |
|
Event |
|
FATAL ATTRACTIONS - SHOCKWAVE ROCKS THE WORLD!
Players may not make Energy or MultiPower attacks this battle. |
105 |
|
Event |
|
FATAL ATTRACTIONS - THE BEST LAID PLANS...
Players must sort through Draw Pile and choose any four cards. Reshuffle Draw Pile. Put four chosen cards on top of Draw Pile. |
106 |
|
Event |
|
INFESTATION INCIDENT - ALIEN CREATURE RAMPAGES!
For both players, Characters KO'd this battle may continue to fight and are not discarded until the end of the battle. |
107 |
|
Event |
|
INFESTATION INCIDENT - CAUGHT OFF GUARD!
Players may not play Training cards this battle. |
108 |
|
Event |
|
INFESTATION INCIDENT - HERE COMES THE CAVALRY!
Players must draw 3 additional cards. All duplicates must still be discarded. |
109 |
|
Event |
|
INFESTATION INCIDENT - MONSTERS ATTACK!
Players must randomly choose two cards from Opponent's hand. Chosen cards are discarded to Dead Pile. |
110 |
|
Event |
|
INFESTATION INCIDENT - PROTECT THE QUEEN!
For both players, all Power Cards are +1 when used for defense this battle. |
111 |
|
Event |
|
INFESTATION INCIDENT - SECOND WIND
Players may remove all Strength and MultiPower hits from the Permanent Record of their Characters. |
112 |
|
Event |
|
INFINITY GAUNTLET - COSMIC SNEAK ATTACK!
For both players, all level 1 Power Card attacks cannot be blocked this battle. |
113 |
|
Event |
|
INFINITY GAUNTLET - GODS OF STONE!
Players may not play "Any Character" Special or Activator cards this battle. |
114 |
|
Event |
|
INFINITY GAUNTLET - HEROES RESURRECTED!
For both players, all Hits from the Current Battle are discarded at the end of the battle, and do not get added to the Permanent Record. |
115 |
|
Event |
|
INFINITY GAUNTLET - MAD GOD RAISES DEAD!
Players may resurrect 1 KO'd Character. If 3 Characters are still in play, resurrected Character is placed in Reserve. |
116 |
|
Event |
|
INFINITY GAUNTLET - SILVER TONGUED DEVIL
Players may not play Fighting Power cards this battle. Affected Power cards are not discarded. |
117 |
|
Event |
|
INFINITY GAUNTLET - WITNESS TO THE HORRORS!
Each player may not concede until they have taken 1 Turn. |
118 |
|
Event |
|
MAXIMUM CARNAGE - FRIENDS AND ALLIES
Players must move the Reserve Character to the Front Line this battle. Return that Character to Reserve at the end of the battle. |
119 |
|
Event |
|
MAXIMUM CARNAGE - LAMBS TO THE SLAUGHTER
Players must continue this battle with no venture, and no conceding. |
120 |
|
Event |
|
MAXIMUM CARNAGE - LET THE SILENCE SPEAK!
Players must discard 3 cards from the top of the Draw Pile into the Dead Pile. |
121 |
|
Event |
|
MAXIMUM CARNAGE - MIRACLE WORKER ALIVE!
Players may remove 1 hit from the Permanent Record of each of their Characters. |
122 |
|
Event |
|
MAXIMUM CARNAGE - SHORT-CIRCUITED!
For both players, all DoubleShot cards are +1 for attack and defense this battle. |
123 |
|
Event |
|
MAXIMUM CARNAGE - SYMBIOTIC HERO CAPTURED!
Players may not play One Per Deck cards this battle. |
124 |
|
Event |
|
SEPARATION ANXIETY - BREAKOUT
For both players, Reserve Character may use Power Cards to defend any Front Line Character this battle. |
125 |
|
Event |
|
SEPARATION ANXIETY - CAUGHT BY SURPRISE
Players may not play placed cards this battle. |
126 |
|
Event |
|
SEPARATION ANXIETY - IMPRISONED FOR SCIENCE
Players may not make Fighting or MultiPower attacks this battle. |
127 |
|
Event |
|
SEPARATION ANXIETY - PARTING SUCH SWEET SORROW
Players must choose 1 of their Front Line Characters. Chosen Character must discard all Placed cards and cannot Place any cards this battle. |
128 |
|
Event |
|
SEPARATION ANXIETY - SYMBIOTIC ACHILLES HEEL
Players must sort through Draw Pile card by card. Put the first card with an Energy icon in hand. May be a duplicate. Reshuffle Draw Pile. |
129 |
|
Event |
|
SEPARATION ANXIETY - SYMBIOTIC SAMPLES TAKEN
Players do not need to discard duplicate cards for this battle. |
130 |
|
Event |
|
SINS OF THE FUTURE - ASSASSINATION ATTEMPT!
Players may not play cards that affect Hits in the Permanent Record or from the Current Battle this battle. |
131 |
|
Event |
|
SINS OF THE FUTURE - MUTANTS IN HIDING!
Players must switch one of their Front Line Characters with the Reserve Character. |
132 |
|
Event |
|
SINS OF THE FUTURE - MUTANTS NEUTRALIZED
Players must discard all placed Special cards. |
133 |
|
Event |
|
SINS OF THE FUTURE - ONE STEP CLOSER
Players must sort through Draw Pile card by card. Put the first card with a Strength icon in hand. May be a duplicate. Reshuffle Draw Pile. |
134 |
|
Event |
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SINS OF THE FUTURE - PATH OF DESTRUCTION!
After Placing, Players must reveal any 1 card in hand that contains a Strength icon to Opponent. |
135 |
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Event |
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SINS OF THE FUTURE - RUDE AWAKENING!
Players may remove all Fighting and MultiPower hits from the Permanent Record of their Characters. |