Card # |
Thumbnail |
Card Type |
Code |
Card |
1 |
|
Character |
|
APOCALYPSE
E: 5 F: 5 S: 7 I: 6 (24.4) |
2 |
|
Character |
|
BEAST
E: 2 F: 5 S: 6 I: 7 (20.7) |
3 |
|
Character |
|
BISHOP
E: 6 F: 7 S: 4 I: 3 (21.2) |
4 |
|
Character |
|
CABLE
E: 7 F: 7 S: 4 I: 5 (24.0) |
5 |
|
Character |
|
CAPTAIN AMERICA
E: 2 F: 8 S: 4 I: 6 (24.2) |
6 |
|
Character |
|
CARNAGE
E: 5 F: 7 S: 4 I: 2 (19.3)
Team +5 to Venture Total when KO'd. |
7 |
|
Character |
|
COLOSSUS
E: 1 F: 5 S: 7 I: 4 (18.7)
May not be Cumulative KO'd with Strength Power cards. |
8 |
|
Character |
|
CYCLOPS
E: 7 F: 4 S: 4 I: 5 (21.5)
May play "Fearless Leader" from Reserve. |
9 |
|
Character |
|
DEADPOOL
E: 3 F: 7 S: 5 I: 3 (19.9)
May not be Spectrum KO'd with MultiPower Power cards. |
10 |
|
Character |
|
DOCTOR DOOM
E: 5 F: 3 S: 4 I: 8 (24.2) |
11 |
|
Character |
|
DOCTOR OCTOPUS
E: 2 F: 5 S: 6 I: 7 (20.7) |
12 |
|
Character |
|
ELEKTRA
E: 2 F: 7 S: 4 I: 4 (18.5)
May not be Spectrum KO'd with Fighting Power cards. |
13 |
|
Character |
|
GAMBIT
E: 6 F: 6 S: 4 I: 4 (18.9)
May have duplicate "Charge Object" Specials. |
14 |
|
Character |
|
HOBGOBLIN
E: 4 F: 6 S: 6 I: 3 (17.7)
Strength Power cards are +1 when used to attack. |
15 |
|
Character |
|
HULK
E: 1 F: 3 S: 8 I: 6 (23.2) |
16 |
|
Character |
|
HUMAN TORCH
E: 7 F: 4 S: 4 I: 4 (20.7)
May not be Cumulative KO'd with Energy Power cards. |
17 |
|
Character |
|
INVISIBLE WOMAN
E: 6 F: 4 S: 3 I: 6 (17.7)
Team is +2 to Venture Total per battle. |
18 |
|
Character |
|
IRON MAN
E: 5 F: 3 S: 7 I: 7 (22.8) |
19 |
|
Character |
|
JEAN GREY
E: 7 F: 3 S: 2 I: 4 (18.1)
May play "Telepathic Unity" from Reserve. |
20 |
|
Character |
|
JUBILEE
E: 6 F: 4 S: 2 I: 4 (15.0)
May have duplicate "Blinding Flare" Specials. |
21 |
|
Character |
|
MAGNETO
E: 8 F: 5 S: 3 I: 6 (25.6) |
22 |
|
Character |
|
MR. FANTASTIC
E: 2 F: 5 S: 2 I: 8 (22.5) |
23 |
|
Character |
|
MYSTIQUE
E: 5 F: 6 S: 3 I: 6 (18.2)
Fighting Power cards are +1 when used to attack. |
24 |
|
Character |
|
OMEGA RED
E: 6 F: 7 S: 5 I: 2 (20.7) |
25 |
|
Character |
|
PROFESSOR X
E: 8 F: 2 S: 1 I: 7 (23.9) |
26 |
|
Character |
|
PSYLOCKE
E: 7 F: 6 S: 3 I: 4 (21.2) |
27 |
|
Character |
|
PUNISHER
E: 3 F: 7 S: 4 I: 4 (19.4)
May not be Cumulative KO'd with Fighting Power cards. |
28 |
|
Character |
|
RHINO
E: 2 F: 6 S: 7 I: 1 (18.9) |
29 |
|
Character |
|
ROGUE
E: 4 F: 4 S: 7 I: 2 (18.5)
May not be Spectrum KO'd with Special cards. |
30 |
|
Character |
|
SABRETOOTH
E: 2 F: 8 S: 6 I: 3 (23.8) |
31 |
|
Character |
|
SILVER SURFER
E: 7 F: 3 S: 6 I: 5 (21.7) |
32 |
|
Character |
|
SPIDER-MAN
E: 3 F: 7 S: 6 I: 5 (21.7) |
33 |
|
Character |
|
SPIDER-WOMAN
E: 6 F: 3 S: 6 I: 4 (17.7)
Energy Power cards are +1 when used to attack. |
34 |
|
Character |
|
STORM
E: 7 F: 5 S: 3 I: 4 (20.3)
Intellect Power cards are +2 when used for defense. |
35 |
|
Character |
|
THING
E: 1 F: 5 S: 8 I: 3 (22.2) |
36 |
|
Character |
|
THOR
E: 7 F: 5 S: 7 I: 4 (24.0) |
37 |
|
Character |
|
VENOM
E: 5 F: 6 S: 7 I: 2 (20.7) |
38 |
|
Character |
|
WAR MACHINE
E: 5 F: 4 S: 7 I: 3 (20.3) |
39 |
|
Character |
|
WOLVERINE
E: 2 F: 8 S: 5 I: 4 (23.2) |
40 |
|
Special |
AA |
ANY CHARACTER - DEATH FROM ABOVE
Acts as a Level 4 Fighting attack. Character who played this card may make 1 additional attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. [OPD] |
41 |
|
Special |
AR |
ANY CHARACTER - GAMMA TERROR
Acts as a Level 7 Strength attack. [OPD] |
42 |
|
Special |
AF |
ANY CHARACTER - GOD OF MISCHIEF
Play as an offensive action targeting Opponent's Team. Opponent's Team is -6 to Venture Total for this battle. [OPD] |
43 |
|
Special |
AG |
ANY CHARACTER - GUARDIAN ANGEL
Avoid 1 non-numerical or numerical attack made on Character playing this card. [OPD] |
44 |
|
Special |
AM |
ANY CHARACTER - UNLUCKY AT LOVE
Acts as a non-numerical attack targeting a Character. If successful, target Character is -3 to all numerical defenses for remainder of battle. [OPD] |
45 |
|
Special |
BQ |
ANY CHARACTER - WEB-HEADED WIZARD
Play as an offensive action targeting Player's Team. Player may immediately exchange this card for any 1 card in Dead Pile. [OPD] |
46 |
|
Special |
AY |
APOCALYPSE - ENHANCE STRENGTH
Play as an offensive action targeting Apocalypse. Apocalypse's Strength Power Grid Rating increases to 8 for remainder of game. May play as a defensive action together with a suitable defense if the Power Grid Rating increase will facilitate defense of incoming attack. [OPD] |
47 |
|
Special |
BD |
APOCALYPSE - GENETIC ENGINEERING
Acts as a non-numerical attack targeting a Character. If successful, for the Power Type of Player's choice, target Character's Power Grid Rating reduces to 0, and target Character may not use cards that act as an attack or defense with chosen Power Type for remainder of battle. [OPD] |
48 |
|
Special |
AS |
APOCALYPSE - MEGAMORPH
Acts as a Level 9 Fighting attack. [OPD] |
49 |
|
Special |
AC |
APOCALYPSE - SHAPE SHIFT
Play as a defensive action targeting Teammate when target Teammate is attacked. Non-numerical or numerical attack made on target Teammate is now shifted to Apocalypse, who may defend it. If attack is successfully defended, player may draw 1 card from Draw Pile. Discard duplicates. |
50 |
|
Special |
AC |
APOCALYPSE - SURVIVAL OF THE FITTEST
Play as a defensive action targeting Teammate when Apocalypse is attacked. Non-numerical or numerical attack made on Apocalypse is now shifted to target Teammate, who may defend it. If attack is successfully defended, player may draw 1 card from Draw Pile. Discard duplicates. |
51 |
|
Special |
AO |
BEAST - ANALYZE
Play as an offensive action targeting any Special card that has currently active effects and/or is acting as a Hit, even on Opponent's Characters or Team. Negates the currently active effect and/or Hit of target Special card. May play as a defensive action, to negate any Special and associated cards played as an attack or offensive action by Opponent's Character. |
52 |
|
Special |
AD |
BEAST - ANIMAL DEXTERITY
Avoid 1 Energy, Fighting or Any-Power attack made against Beast. |
53 |
|
Special |
AA |
BEAST - BEASTIAL BRAWN
Acts as a Level 4 Strength attack. Beast may make 1 additional attack against a different target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
54 |
|
Special |
AL |
BEAST - BIOCHEMIST
Play as an offensive action targeting Beast's Teammate. Remove 1 Hit from the Current Battle or Permanent Record of target Character. If removed Hit is a Special, active effects are also removed. |
55 |
|
Special |
AS |
BEAST - DROP KICK
Acts as a Level 9 Fighting attack. [OPD] |
56 |
|
Special |
AY |
BISHOP - ABSORB ENERGY
Avoid 1 attack made with an Energy, Strength and/or MultiPower Power Type made against Bishop. Bishop's Energy Power Grid Rating is increased to 8 for remainder of battle. |
57 |
|
Special |
AC |
BISHOP - DRAW ENEMY FIRE
Play as a defensive action targeting Teammate when target Teammate is attacked. Non-numerical or numerical attack made on target Teammate is now shifted to Bishop, who may defend it. If attack is successfully defended, player may draw 1 card from Draw Pile. Discard duplicates. |
58 |
|
Special |
AS |
BISHOP - PLASMA GUN
Acts as Level 9 Energy attack. [OPD] |
59 |
|
Special |
AQ |
BISHOP - SPECTRUM BLAST
Acts as a Level 8 MultiPower attack. [OPD] |
60 |
|
Special |
AA |
BISHOP - XSE TACTICS
Acts as Level 4 Fighting attack. Bishop may make 1 additional attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
61 |
|
Special |
AT |
CABLE - BATTLE TACTICS
Play as an offensive action targeting Player's Team. Player may draw 2 cards from Draw Pile, do not discard if duplicate. [OPD] |
62 |
|
Special |
AN |
CABLE - BIONIC EYE
Acts as a Level 6 Fighting attack. May be used against Character in Reserve, who may defend. |
63 |
|
Special |
AG |
CABLE - BODYSLIDE
Avoid 1 non-numerical or numerical attack made against Cable. |
64 |
|
Special |
AD |
CABLE - COVER FIRE
Avoid 1 attack of 8 or less made against Teammate. Bonuses and penalties affecting Cable's numerical defenses apply to this card. |
65 |
|
Special |
AA |
CABLE - CUSTOM FIREARMS
Acts as a Level 4 Fighting attack. Cable may make 1 additional attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
66 |
|
Special |
AC |
CAPTAIN AMERICA - AVENGER
Play as a defensive action targeting Captain America's Teammate when target Teammate is attacked. Non-numerical or numerical attack made on target Teammate is now shifted to Captain America, who may defend it. If attack is successfully defended, player may draw 1 card from Draw Pile. Discard duplicates. |
67 |
|
Special |
AD |
CAPTAIN AMERICA - MIGHTY SHIELD
Avoid 1 attack of 8 or less made against Teammate. Bonuses and penalties affecting Captain America's numerical defenses apply to this card. |
68 |
|
Special |
AB |
CAPTAIN AMERICA - RICOCHET SHIELD
Acts as a Level 5 Fighting attack. Captain America may make 1 additional Fighting attack against a different target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
69 |
|
Special |
AG |
CAPTAIN AMERICA - STARS & STRIPES
Avoid 1 non-numerical or numerical attack made against Captain America. |
70 |
|
Special |
BA |
CAPTAIN AMERICA - SUPER SOLDIER
Acts as a Level 3 Strength attack. Defensive action against this attack may only be made with a Special card. [OPD] |
71 |
|
Special |
AE |
CARNAGE - BLADE HAND
Acts as a Level 4 Fighting attack. May be combined with 1 Energy Power card played by Carnage for a single attack. |
72 |
|
Special |
AD |
CARNAGE - CLIMB
Avoid 1 Fighting, Strength or Any-Power attack made against Carnage. |
73 |
|
Special |
AA |
CARNAGE - INSANE RAGE
Acts as a Level 4 Energy attack. Carnage may make 1 additional attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
74 |
|
Special |
BE |
CARNAGE - RUTHLESS
Play as a defensive action targeting Player's Team when Opponent concedes. Player's Team may take 1 more turn before conceding takes place. Opponent may defend. |
75 |
|
Special |
AV |
CARNAGE - SYMBIOTIC WEB
Acts as a non-numerical attack targeting a Character. If successful, target Character may not attack for remainder of battle. [OPD] |
76 |
|
Special |
BI |
COLOSSUS - FASTBALL SPECIAL
Acts as a Level 4 Any-Power attack. Must be combined with 1 attack from a Special card or Power card and optional Basic / Training Universe played by Teammate for a single attack. [OPD] |
77 |
|
Special |
AR |
COLOSSUS - HAYMAKER
Acts as a Level 7 Fighting attack. |
78 |
|
Special |
AC |
COLOSSUS - METAL BARRIER
Play as a defensive action targeting Colossus' Teammate when target Teammate is attacked. Non-numerical or numerical attack made on target Teammate is now shifted to Colossus, who may defend it. If attack is successfully defended, player may draw 1 card from Draw Pile. Discard duplicates. |
79 |
|
Special |
AG |
COLOSSUS - SKIN OF STEEL
Avoid 1 non-numerical or numerical attack made against Colossus. |
80 |
|
Special |
AI |
COLOSSUS - SMASH OBJECT
Acts as a non-numerical attack targeting a Character or Battlesite. If successful, target must discard 1 placed card of Player's choice. |
81 |
|
Special |
AF |
CYCLOPS - FEARLESS LEADER
Play as an offensive action targeting Player's Team. Player's Team is +6 to Venture Total for this battle. |
82 |
|
Special |
AU |
CYCLOPS - GROUND BLAST
Play as an offensive action targeting Opponent's Team. Opponent's Characters must immediately discard all placed Universe cards. [OPD] |
83 |
|
Special |
AD |
CYCLOPS - OPTIC OBLITERATION
Avoid 1 attack made with a Universe or Tactic card against Cyclops. |
84 |
|
Special |
AA |
CYCLOPS - VISUAL SWEEP
Acts as a Level 4 Energy attack. Cyclops may make 1 additional attack against a different target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
85 |
|
Special |
AR |
CYCLOPS - WIDE BEAM
Acts as Level 7 Fighting attack. |
86 |
|
Special |
BA |
DEADPOOL - ASSASSIN
Acts as a Level 3 Intellect attack. Defensive action against this attack may only be made with a Special card. [OPD] |
87 |
|
Special |
BF |
DEADPOOL - HIGH THRESHOLD OF PAIN
Play as an offensive action targeting Deadpool. Deadpool's Hit Points to Cumulative KO increases to 30. May play as a defensive action if it will prevent Deadpool from being Cumulative KO'd. [OPD] |
88 |
|
Special |
AA |
DEADPOOL - KILLING MACHINE
Acts as a Level 4 Fighting attack. Deadpool may make 1 additional attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
89 |
|
Special |
AL |
DEADPOOL - REGENERATION
Play as an offensive action targeting Deadpool. Remove 1 Hit from the Current Battle or Permanent Record of Deadpool. If removed Hit is a Special, active effects are also removed. |
90 |
|
Special |
AJ |
DEADPOOL - SUPER SPY
Play as an offensive action targeting Opponent's Team. Opponent must reveal 6 cards chosen at random currently held in hand, and play revealed cards open handed for remainder of battle. |
91 |
|
Special |
AA |
DOCTOR DOOM - CONCUSSION BEAMS
Acts as a Level 4 Energy attack. Doctor Doom may make 1 additional attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
92 |
|
Special |
AH |
DOCTOR DOOM - ENERGY DAMPENING FIELD
Play as an offensive action targeting Doctor Doom. No Energy, Intellect or MultiPower attacks may be made against Doctor Doom for remainder of battle. As an added effect, may play as a defensive action, to avoid an Energy, Intellect or MultiPower attack made against Doctor Doom. |
93 |
|
Special |
AT |
DOCTOR DOOM - SUPER GENIUS
Play as an offensive action targeting Player's Team. Player may draw 2 cards from Draw Pile, do not discard if duplicate. [OPD] |
94 |
|
Special |
AJ |
DOCTOR DOOM - TIME MACHINE
Play as an offensive action targeting Opponent's Team. Player may look at top 7 cards in Opponent's Draw Pile. [OPD] |
95 |
|
Special |
AW |
DOCTOR DOOM - VILLAINOUS PLOT
Play as an offensive action targeting Opponent's Team. Opponent's Team is -10 to Venture Total for this battle. [OPD] |
96 |
|
Special |
AF |
DOCTOR OCTOPUS - CRIMINAL MASTERMIND
Play as an offensive action targeting Opponent's Team. Opponent's Team is -6 to Venture Total for this battle. |
97 |
|
Special |
AG |
DOCTOR OCTOPUS - EVASIVE ACTION
Avoid 1 non-numerical or numerical attack made against Dr. Octopus. |
98 |
|
Special |
AV |
DOCTOR OCTOPUS - GRASPING TENTACLES
Acts as a non-numerical attack targeting a Character. If successful, target Character may not attack for remainder of battle. [OPD] |
99 |
|
Special |
AB |
DOCTOR OCTOPUS - MULTI-ARMED MENACE
Acts as a Level 5 Fighting attack. Doctor Octopus may make 1 additional Fighting attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
100 |
|
Special |
AC |
DOCTOR OCTOPUS - VILLAINOUS SHIELD
Play as a defensive action targeting Teammate when Doctor Octopus is attacked. Non-numerical or numerical attack made on Dr. Octopus is now shifted to target Teammate, who may defend it. If attack is successfully defended, player may draw 1 card from Draw Pile. Discard duplicates. |
101 |
|
Special |
AG |
ELEKTRA - ANTICIPATE
Avoid 1 non-numerical or numerical attack made against Elektra. |
102 |
|
Special |
BP |
ELEKTRA - MARTIAL ARTIST
Acts as a Level 6 Fighting attack. May be played from Reserve. [OPD] |
103 |
|
Special |
AB |
ELEKTRA - NINJA MASTER
Acts as a Level 5 Fighting attack. Elektra may make 1 additional Fighting attack against a different target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
104 |
|
Special |
AL |
ELEKTRA - RESURRECTION
Play as an offensive action targeting Elektra. Remove 1 Hit from the Current Battle or Permanent Record of Elektra. If removed Hit is a Special, active effects are also removed. |
105 |
|
Special |
AE |
ELEKTRA - SAI
Acts as a Level 4 Fighting attack. May be combined with 1 Strength or Fighting Power card played by Elektra for single attack. |
106 |
|
Special |
AA |
GAMBIT - 52 CARD PICKUP
Acts as a Level 4 Energy attack. Gambit may make 1 additional attack against a different target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
107 |
|
Special |
AK |
GAMBIT - CHARGE OBJECT
Play as an offensive action targeting Gambit. Universe card bonuses are doubled for remainder of battle. Gambit may simultaneously play any Universe card attack. Alternatively, may play as a defensive action, together with a suitable Basic or Training Universe card defense. |
108 |
|
Special |
BJ |
GAMBIT - CHARM
Play as an offensive action targeting Gambit. Gambit may not be attacked for remainder of battle. As an added effect, may play as a defensive action to avoid 1 non-numerical or numerical attack made against Gambit. [OPD] |
109 |
|
Special |
AD |
GAMBIT - INTERCEPT OBJECT
Avoid 1 attack made with a Universe or Tactic card against Gambit. |
110 |
|
Special |
AE |
GAMBIT - STAFF ATTACK
Acts as a Level 4 Fighting attack. May be combined with 1 Energy or Strength Power card played by Gambit for a single attack. |
111 |
|
Special |
AI |
HOBGOBLIN - CONCUSSION GRENADE
Acts as a non-numerical attack targeting a Character or Battlesite. If successful, target must discard 1 placed card of Player's choice. |
112 |
|
Special |
AG |
HOBGOBLIN - GOBLIN GLIDER
Avoid 1 non-numerical or numerical attack made against Hobgoblin. |
113 |
|
Special |
AR |
HOBGOBLIN - PUMPKIN BOMB
Acts as a Level 7 Energy attack. |
114 |
|
Special |
AA |
HOBGOBLIN - RAZOR BATS
Acts as a Level 4 Fighting attack. Hobgoblin may make 1 additional attack against a different target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
115 |
|
Special |
AV |
HOBGOBLIN - STUN GAS
Acts as a non-numerical attack targeting a Character. If successful, target Character may not attack for remainder of battle. [OPD] |
116 |
|
Special |
AS |
HULK - ENRAGED
Acts as a Level 8 Strength attack, +1 for each Hit on Hulk's Current Battle or Permanent Record. Bonus not applied to damage or Venture Total. [OPD] |
117 |
|
Special |
AE |
HULK - GREEN GOLIATH
Acts as a Level 4 Strength attack. May be combined with 1 Fighting or Intellect Power card played by Hulk for a single attack. |
118 |
|
Special |
AI |
HULK - HULK SMASH
Acts as a non-numerical attack targeting a Character or Battlesite. If successful, target must discard 1 placed card of Player's choice. |
119 |
|
Special |
BC |
HULK - INTIMIDATE
Acts as a non-numerical attack against a Character in Reserve. If successful, this Special stays targeted on the Character in Reserve, and effect is delayed until required to move to the Front Line. At this time, discard this Special to prevent Reserve from moving into the Front Line until the beginning of next battle. [OPD] |
120 |
|
Special |
AD |
HULK - SHRUG OFF
Avoid 1 Energy, Fighting or Any-Power attack made against Hulk. |
121 |
|
Special |
AM |
HUMAN TORCH - FIRE SHIELD
Play as an offensive action targeting Human Torch. Human Torch gains +3 to all numerical defenses for remainder of battle. May play as a defensive action at the same time as Human Torch making a numerical defense, if defense bonus will facilitate defense of incoming attack. |
122 |
|
Special |
AB |
HUMAN TORCH - FIRE STORM
Acts as a Level 5 Energy attack. Human Torch may make 1 additional Energy attack against a different target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
123 |
|
Special |
AE |
HUMAN TORCH - INFERNO
Acts as a Level 4 Energy attack. May be combined with 1 Fighting Power card played by Human Torch for a single attack. |
124 |
|
Special |
AS |
HUMAN TORCH - NOVA BURST
Acts as a Level 11 Energy attack, Human Torch may not attack for remainder of battle, even if attack is defended. If defended, shift this card to target Human Torch, so that Special effects are still active but without the Hit. [OPD] |
125 |
|
Special |
AI |
HUMAN TORCH - SEARING HEAT
Acts as a non-numerical attack targeting a Character. If successful, target Character must discard 1 placed card of Player's choice. |
126 |
|
Special |
BH |
INVISIBLE WOMAN - BUBBLE SHIELD
Play as an offensive action targeting Player's Team. Player's Characters gain +3 to all numerical defenses for remainder of battle. As an added effect, may play as a defensive action at the same time as any of Player's Characters making a numerical defense, if defense bonus will facilitate defense of incoming attack. [OPD] |
127 |
|
Special |
AG |
INVISIBLE WOMAN - FORCE FIELD
Avoid 1 non-numerical or numerical attack made against Invisible Woman. |
128 |
|
Special |
AM |
INVISIBLE WOMAN - INVISIBILITY
Play as an offensive action targeting Invisible Woman. Invisible Woman gains +3 to all numerical defenses for remainder of battle. May play as a defensive action at the same time as Invisible Woman making a numerical defense, if defense bonus will facilitate defense of incoming attack. |
129 |
|
Special |
AS |
INVISIBLE WOMAN - INVISIBLE RAM
Acts as a Level 9 Strength attack. [OPD] |
130 |
|
Special |
AB |
INVISIBLE WOMAN - UNSEEN ASSAILANT
Acts as a Level 5 Fighting attack. Invisible Woman may make 1 additional Fighting attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
131 |
|
Special |
AA |
IRON MAN - CONCEALED ARSENAL
Acts as a Level 4 Energy attack. Iron Man may make 1 additional attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
132 |
|
Special |
AQ |
IRON MAN - HEAT SEEKING MISSILE
Acts as a Level 8 MultiPower attack. [OPD] |
133 |
|
Special |
AC |
IRON MAN - IN THE LINE OF FIRE
Play as a defensive action targeting Teammate when target Teammate is attacked. Non-numerical or numerical attack made on target Teammate is now shifted to Iron Man, who may defend it. If attack is successfully defended, player may draw 1 card from Draw Pile. Discard duplicates. |
134 |
|
Special |
AG |
IRON MAN - RADAR WARNING
Avoid 1 non-numerical or numerical attack made against Iron man. |
135 |
|
Special |
AT |
IRON MAN - TACTICAL COMPUTER
Play as an offensive action targeting Player's Team. Player may draw 2 cards from Draw Pile, do not discard if duplicate. [OPD] |
136 |
|
Special |
AG |
JEAN GREY - MENTAL DEFLECTION
Avoid 1 non-numerical or numerical attack made against Jean Grey. |
137 |
|
Special |
AX |
JEAN GREY - MIND OVER MATTER
Acts as a non-numerical attack targeting a Character. If successful, Jean Grey and target Character may not attack for remainder of battle. |
138 |
|
Special |
AJ |
JEAN GREY - MIND SCAN
Play as an offensive action targeting Opponent's Team. Opponent must reveal 6 cards chosen at random currently held in hand, and play revealed cards open handed for remainder of battle. |
139 |
|
Special |
AS |
JEAN GREY - TELEKINESIS
Acts as a Level 9 Strength attack. [OPD] |
140 |
|
Special |
BH |
JEAN GREY - TELEPATHIC UNITY
Play as an offensive action targeting Player's Team. Player's Characters gain +3 to all numerical defenses for remainder of battle. As an added effect, may play as a defensive action at the same time as any of Player's Characters making a numerical defense, if defense bonus will facilitate defense of incoming attack. [OPD] |
141 |
|
Special |
AG |
JUBILEE - BLINDING FLARE
Avoid 1 non-numerical or numerical attack made against Jubilee. |
142 |
|
Special |
AD |
JUBILEE - DISTRACTING BURST
Avoid 1 non-numerical or numerical attack made against Teammate. |
143 |
|
Special |
AB |
JUBILEE - FIREWORKS
Acts as a Level 5 Energy attack. Jubilee may make 1 additional Energy attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
144 |
|
Special |
AV |
JUBILEE - PLASMOID FLASH
Acts as a non-numerical attack targeting a Character. If successful, target Character may not attack for remainder of battle. [OPD] |
145 |
|
Special |
AC |
JUBILEE - SPECTRUM TEASE
Play as a defensive action targeting Teammate when target Teammate is attacked. Non-numerical or numerical attack made on target Teammate is now shifted to Jubilee, who may defend it. If attack is successfully defended, player may draw 1 card from Draw Pile. Discard duplicates. |
146 |
|
Special |
AF |
MAGNETO - EVIL GENIUS
Play as an offensive action targeting Opponent's Team. Opponent's Team is -6 to Venture Total for this battle. |
147 |
|
Special |
AI |
MAGNETO - GRAVITY ALTERATION
Acts as a non-numerical attack targeting a Character or Battlesite. If successful, target must discard 1 placed card of Player's choice. |
148 |
|
Special |
AM |
MAGNETO - MAGNETIC SHIELD
Play as an offensive action targeting Magneto. Magneto gains +3 to all numerical defenses for remainder of battle. May play as a defensive action at the same time as Magneto making a numerical defense, if defense bonus will facilitate defense of incoming attack. |
149 |
|
Special |
AV |
MAGNETO - PARALYZE OPPONENT
Acts as a non-numerical attack targeting a Character. If successful, target Character may not attack for remainder of battle. [OPD] |
150 |
|
Special |
AD |
MAGNETO - REPEL OBJECT
Avoid 1 attack made with a Universe or Tactic card against Magneto. |
151 |
|
Special |
AD |
MR. FANTASTIC - DEFEND TEAMMATE
Avoid 1 attack of 8 or less made against Teammate. Bonuses and penalties affecting Mr. Fantastic's numerical defenses apply to this card. |
152 |
|
Special |
AK |
MR. FANTASTIC - INGENUITY
Play as an offensive action targeting Mr. Fantastic. Universe card bonuses are doubled for remainder of battle. Mr. Fantastic may simultaneously play any Universe card attack. Alternatively, may play as a defensive action, together with a suitable Basic or Training Universe card defense. |
153 |
|
Special |
AV |
MR. FANTASTIC - PYTHON HOLD
Acts as a non-numerical attack targeting a Character. If successful, target Character may not attack for remainder of battle. [OPD] |
154 |
|
Special |
AB |
MR. FANTASTIC - STRETCH ATTACK
Acts as a Level 5 Fighting attack. Mr. Fantastic may make 1 additional Fighting attack against a different target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
155 |
|
Special |
AF |
MR. FANTASTIC - TEAM LEADER
Play as an offensive action targeting Player's Team. Player's Team is +6 to Venture Total for this battle. |
156 |
|
Special |
AN |
MYSTIQUE - COMMANDO RAID
Acts as a Level 6 Energy attack. May be used against Character in Reserve, who may defend. |
157 |
|
Special |
AG |
MYSTIQUE - COOL UNDER FIRE
Avoid 1 non-numerical or numerical attack made against Mystique. |
158 |
|
Special |
AZ |
MYSTIQUE - ILLUSION OF ALLY
Acts as a non-numerical attack against a Character. Target Character may not attack Mystique for remainder of battle, unless Mystique attacks target Character first. |
159 |
|
Special |
AJ |
MYSTIQUE - INFILTRATION
Play as an offensive action targeting Opponent's Team. Opponent must reveal 6 cards chosen at random currently held in hand, and play revealed cards open handed for remainder of battle. |
160 |
|
Special |
AT |
MYSTIQUE - SURPRISE ATTACK
Play as an offensive action targeting Player's Team. Player may draw 2 cards from Draw Pile, do not discard if duplicate. [OPD] |
161 |
|
Special |
AR |
OMEGA RED - CARBONADIUM COILS
Acts as a Level 7 Strength attack. |
162 |
|
Special |
AL |
OMEGA RED - DRAIN LIFEFORCE
Acts as a Level 5 Energy attack, if successful remove 1 Hit from Omega Red's Permanent Record. If removed Hit is a Special, active effects are also removed. |
163 |
|
Special |
AB |
OMEGA RED - KGB TRAINING
Acts as a Level 5 Fighting attack. Omega Red may make 1 additional Fighting attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
164 |
|
Special |
AC |
OMEGA RED - SACRIFICIAL LAMB
Play as a defensive action targeting Teammate when Omega Red is attacked. Non-numerical or numerical attack made on Omega Red is now shifted to target Teammate, who may defend it. If attack is successfully defended, player may draw 1 card from Draw Pile. Discard duplicates. |
165 |
|
Special |
AU |
OMEGA RED - TENDRIL TACTICS
Play as an offensive action targeting Opponent's Team. Opponent's Characters must immediately discard all placed Universe cards. [OPD] |
166 |
|
Special |
AB |
PROFESSOR X - CEREBRO
Acts as a Level 5 Energy attack. Professor X may make 1 additional Energy attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
167 |
|
Special |
AV |
PROFESSOR X - PSIONIC HOLD
Acts as a non-numerical attack targeting a Character. If successful, target Character may not attack for remainder of battle. [OPD] |
168 |
|
Special |
AJ |
PROFESSOR X - PSYCHIC SCAN
Play as an offensive action targeting Opponent's Team. Opponent must reveal 6 cards chosen at random currently held in hand, and play revealed cards open handed for remainder of battle. |
169 |
|
Special |
BG |
PROFESSOR X - TELEPATHIC COORDINATION
Play as an offensive action targeting Player's Team. Player's Characters gain +2 to all numerical attacks and defenses for remainder of battle. May play as a defensive action at the same time as any of Player's Characters making a numerical defense, if defense bonus will facilitate defense of incoming attack. [OPD] |
170 |
|
Special |
AF |
PROFESSOR X - X-MEN FOUNDER
Play as an offensive action targeting Player's Team. Player's Team is +6 to Venture Total for this battle. |
171 |
|
Special |
AB |
PSYLOCKE - COMBAT PROWESS
Acts as a Level 5 Fighting attack. Psylocke may make 1 additional Fighting attack against a different target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
172 |
|
Special |
AV |
PSYLOCKE - MENTAL HOLD
Acts as a non-numerical attack targeting a Character. If successful, target Character may not attack for remainder of battle. [OPD] |
173 |
|
Special |
AE |
PSYLOCKE - PSI-FIGHTING
Acts as a Level 4 Energy attack. May be combined with 1 Fighting or Strength Power card played by Psylocke for a single attack. |
174 |
|
Special |
BM |
PSYLOCKE - PSYCHIC KNIFE
Acts as a Level 7 Energy attack. If successful, target Character may not attack for remainder of battle. [OPD] |
175 |
|
Special |
AJ |
PSYLOCKE - THOUGHT PROBE
Play as an offensive action targeting Opponent's Team. Opponent must reveal 6 cards chosen at random currently held in hand, and play revealed cards open handed for remainder of battle. |
176 |
|
Special |
AB |
PUNISHER - FULL AUTO
Acts as a Level 5 Fighting attack. Punisher may make 1 additional Fighting attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
177 |
|
Special |
AT |
PUNISHER - SECRET WEAPON
Play as an offensive action targeting Player's Team. Player may draw 2 cards from Draw Pile, do not discard if duplicate. [OPD] |
178 |
|
Special |
AD |
PUNISHER - SMOKE SCREEN
Avoid 1 Energy, Fighting or Any- Power attack made against Teammate. |
179 |
|
Special |
AN |
PUNISHER - SNIPER
Acts as a Level 6 Fighting attack. May be used against Character in Reserve, who may defend. |
180 |
|
Special |
BB |
PUNISHER - VENDETTA
Play as a defensive action targeting Punisher, when Punisher takes a Hit. For the remainder of battle, Punisher is +4 to all numerical attacks and defenses made against Character who hit Punisher. |
181 |
|
Special |
AI |
RHINO - BOWL OVER
Acts as a non-numerical attack targeting a Character or Battlesite. If successful, target must discard 1 placed card of Player's choice. |
182 |
|
Special |
AB |
RHINO - PINBALL BLOW
Acts as a Level 5 Strength attack. Rhino may make 1 additional Strength attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
183 |
|
Special |
AP |
RHINO - RHINO CHARGE
Acts as a Level 6 Strength attack. An Energy or MultiPower defense may not be played against this attack. |
184 |
|
Special |
AG |
RHINO - RHINO HIDE
Avoid 1 non-numerical or numerical attack made against Rhino. |
185 |
|
Special |
AE |
RHINO - ROMP N' STOMP
Acts as a Level 4 Strength attack. May be combined with 1 Fighting Power card played by Rhino for a single attack. |
186 |
|
Special |
AC |
ROGUE - INTERCEPT ATTACK
Play as a defensive action targeting Teammate when target Teammate is attacked. Non-numerical or numerical attack made on target Teammate is now shifted to Rogue, who may defend it. If attack is successfully defended, player may draw 1 card from Draw Pile. Discard duplicates. |
187 |
|
Special |
BD |
ROGUE - MUTAGENIC DRAIN
Acts as a non-numerical attack targeting a Character. If successful, for the Power Type of Player's choice, target Character's Power Grid Rating reduces to 0, and target Character may not use cards that act as an attack or defense with chosen Power Type for remainder of battle. [OPD] |
188 |
|
Special |
AR |
ROGUE - POWER TRANSFER
Acts as a Level 6 Strength attack. If successful, Rogue's Power Grid Ratings increase to match target Character's in the Power Types where target Character's Power Grid Ratings are higher than Rogue's, for remainder of battle. |
189 |
|
Special |
AG |
ROGUE - SKY SOAR
Avoid 1 non-numerical or numerical attack made against Rogue. |
190 |
|
Special |
AI |
ROGUE - SUPER STRENGTH
Acts as a non-numerical attack targeting a Character or Battlesite. If successful, target must discard 1 placed card of Player's choice. |
191 |
|
Special |
BE |
SABRETOOTH - BLOOD HUNT
Play as a defensive action targeting Player's Team when Opponent concedes. Player's Team may take 1 more turn before conceding takes place. Opponent may defend. |
192 |
|
Special |
AA |
SABRETOOTH - BLOODLUST
Acts as a Level 4 Fighting attack. Sabretooth may make 1 additional attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
193 |
|
Special |
AD |
SABRETOOTH - DANGER SCENT
Avoid 1 Fighting, Strength or Any-Power attack made against Sabretooth. |
194 |
|
Special |
AL |
SABRETOOTH - HEALING FACTOR
Play as an offensive action targeting Sabretooth. Remove 1 Hit from the Current Battle or Permanent Record of Sabretooth. If removed Hit is a Special, active effects are also removed. |
195 |
|
Special |
AR |
SABRETOOTH - WILDCAT ATTACK
Acts as a Level 7 Strength attack. |
196 |
|
Special |
AL |
SILVER SURFER - COSMIC HEALING
Play as an offensive action targeting Silver Surfer's Teammate. Remove 1 Hit from the Current Battle or Permanent Record of target Character. If removed Hit is a Special, active effects are also removed. |
197 |
|
Special |
AD |
SILVER SURFER - ENERGY PROTECTION
Avoid 1 attack of 8 or less made against Teammate. Bonuses and penalties affecting Silver Surfer's numerical defenses apply to this card. |
198 |
|
Special |
AG |
SILVER SURFER - FORCE SHIELD
Avoid 1 non-numerical or numerical attack made against Silver Surfer. |
199 |
|
Special |
AQ |
SILVER SURFER - POWER COSMIC
Acts as a Level 8 MultiPower attack. [OPD] |
200 |
|
Special |
AI |
SILVER SURFER - REARRANGE MATTER
Acts as a non-numerical attack targeting a Character or Battlesite. If successful, target must discard 1 placed card of Player's choice. |
201 |
|
Special |
AA |
SPIDER-MAN - ARACHNID AGILITY
Acts as a Level 4 Fighting attack. Spider-Man may make 1 additional attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
202 |
|
Special |
AJ |
SPIDER-MAN - SPIDER SENSE
Play as an offensive action targeting Opponent's Team. Opponent must reveal 6 cards chosen at random currently held in hand, and play revealed cards open handed for remainder of battle. |
203 |
|
Special |
AG |
SPIDER-MAN - WALL CRAWL
Avoid 1 non-numerical or numerical attack made against Spider-Man. |
204 |
|
Special |
AV |
SPIDER-MAN - WEB
Acts as a non-numerical attack targeting a Character. If successful, target Character may not attack for remainder of battle. [OPD] |
205 |
|
Special |
AD |
SPIDER-MAN - WEB SHIELD
Avoid 1 attack made with a Universe or Tactic card against Spider-Man. |
206 |
|
Special |
AI |
SPIDER-WOMAN - ARACHNOPHOBIA
Acts as a non-numerical attack targeting a Character or Battlesite. If successful, target must discard 1 placed card of Player's choice. |
207 |
|
Special |
AV |
SPIDER-WOMAN - PSI-WEB
Acts as a non-numerical attack targeting a Character. If successful, target Character may not attack for remainder of battle. [OPD] |
208 |
|
Special |
AE |
SPIDER-WOMAN - SPIDER ATTACK
Acts as a Level 4 Strength attack. May be combined with 1 Strength Power card played by Spider-Woman for a single attack. |
209 |
|
Special |
AA |
SPIDER-WOMAN - SPIDER STRENGTH
Acts as a Level 4 Strength attack. Spider-Woman may make 1 additional attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
210 |
|
Special |
AG |
SPIDER-WOMAN - WEB LINES
Avoid 1 non-numerical or numerical attack made against Spider-Woman. |
211 |
|
Special |
AA |
STORM - CHAIN LIGHTNING
Acts as a Level 4 Energy attack. May make 1 additional attack against a different target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
212 |
|
Special |
AQ |
STORM - EMOTIONAL OUTBURST
Acts as a Level 8 MultiPower attack. [OPD] |
213 |
|
Special |
AD |
STORM - FLIGHT
Avoid 1 Fighting, Strength or Any-Power attack made against Storm. |
214 |
|
Special |
CN |
STORM - HURRICANE WINDS
Play as an offensive action targeting Storm. No attacks made with Universe or Tactic cards may be played against Storm for remainder of battle. As an added effect, may play as a defensive action, to avoid an attack made with a Universe or Tactic card against Storm. |
215 |
|
Special |
AT |
STORM - SUMMON ELEMENTAL POWER
Play as an offensive action targeting Player's Team. Player may draw 2 cards from Draw Pile, do not discard if duplicate. [OPD] |
216 |
|
Special |
AI |
THING - BEAR HUG
Acts as a non-numerical attack targeting a Character or Battlesite. If successful, target must discard 1 placed card of Player's choice. |
217 |
|
Special |
AS |
THING - CLOBBERIN' TIME
Acts as a Level 10 Strength attack. [OPD] |
218 |
|
Special |
BB |
THING - REVOLTIN' DEVELOPMENT
Play as a defensive action targeting Thing, when Thing takes a Hit. For the remainder of battle, Thing is +4 to all numerical attacks and defenses made against Character who hit Thing. |
219 |
|
Special |
AG |
THING - ROCK SKIN
Avoid 1 non-numerical or numerical attack made against Thing. |
220 |
|
Special |
AA |
THING - TEMPER TANTRUM
Acts as a Level 4 Intellect attack. Thing may make 1 additional attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
221 |
|
Special |
AY |
THOR - GOD OF THUNDER
Play as an offensive action targeting Thor. Thor's Energy Power Grid Rating increases to 8 for remainder of game. May play as a defensive action together with a suitable defense if the Power Grid Rating increase will facilitate defense of incoming attack. [OPD] |
222 |
|
Special |
AE |
THOR - MJOLNIR SPEAKS
Acts as a Level 4 Strength attack. May be combined with 1 Energy Power card played by Thor for a single attack. |
223 |
|
Special |
AA |
THOR - MYSTIC URU METAL
Acts as a Level 4 Strength attack. Thor may make 1 additional attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
224 |
|
Special |
AQ |
THOR - POWER OF ASGARD
Acts as a Level 8 MultiPower attack. [OPD] |
225 |
|
Special |
AC |
THOR - PROTECT TEAMMATE
Play as a defensive action targeting Teammate when target Teammate is attacked. Non-numerical or numerical attack made on target Teammate is now shifted to Thor, who may defend it. If attack is successfully defended, player may draw 1 card from Draw Pile. Discard duplicates. |
226 |
|
Special |
AI |
VENOM - ALIEN WEBBING
Acts as a non-numerical attack targeting a Character or Battlesite. If successful, target must discard 1 placed card of Player's choice. |
227 |
|
Special |
AG |
VENOM - CREEPY CRAWLER
Avoid 1 non-numerical or numerical attack made against Venom. |
228 |
|
Special |
BC |
VENOM - PANIC ATTACK
Acts as a non-numerical attack against a Character in Reserve. If successful, this Special stays targeted on the Character in Reserve, and effect is delayed until required to move to the Front Line. At this time, discard this Special to prevent Reserve from moving into the Front Line until the beginning of next battle. [OPD] |
229 |
|
Special |
AA |
VENOM - RAMPAGE
Acts as Level 4 Strength attack. Venom may make 1 additional attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
230 |
|
Special |
AV |
VENOM - SYMBIOTIC SNARE
Acts as a non-numerical attack targeting a Character. If successful, target Character may not attack for remainder of battle. [OPD] |
231 |
|
Special |
AT |
WAR MACHINE - BATTLE COMPUTER
Play as an offensive action targeting Player's Team. Player may draw 2 cards from Draw Pile, do not discard if duplicate. [OPD] |
232 |
|
Special |
AM |
WAR MACHINE - ENERGY SHIELD
Play as an offensive action targeting War Machine. War Machine gains +3 to all numerical defenses for remainder of battle. May play as a defensive action at the same time as War Machine making a numerical defense, if defense bonus will facilitate defense of incoming attack. |
233 |
|
Special |
AE |
WAR MACHINE - GUIDED MISSILE
Acts as a Level 4 Energy attack. May be combined with 1 Strength or Fighting card played by War Machine for a single attack. |
234 |
|
Special |
AA |
WAR MACHINE - HIDDEN WEAPON
Acts as a Level 4 Strength attack. War Machine may make 1 additional attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
235 |
|
Special |
AQ |
WAR MACHINE - UNLEASH ARSENAL
Acts as a Level 8 MultiPower attack. [OPD] |
236 |
|
Special |
AA |
WOLVERINE - BERSERK ATTACK
Acts as a Level 4 Fighting attack. Wolverine may make 1 additional attack against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
237 |
|
Special |
AG |
WOLVERINE - FIGHTING INSTINCT
Avoid 1 non-numerical or numerical attack made against Wolverine. |
238 |
|
Special |
AL |
WOLVERINE - HEAL
Play as an offensive action targeting Wolverine. Remove 1 Hit from the Current Battle or Permanent Record of Wolverine. If removed Hit is a Special, active effects are also removed. |
239 |
|
Special |
AC |
WOLVERINE - SNIKT
Play as a defensive action targeting Teammate when target Teammate is attacked. Non-numerical or numerical attack made on target Teammate is now shifted to Wolverine, who may defend it. If attack is successfully defended, player may draw 1 card from Draw Pile. Discard duplicates. |
240 |
|
Special |
AS |
WOLVERINE - WOUNDED ANIMAL
Acts as a Level 8 Fighting attack, +1 for each Hit on Wolverine's Permanent Record. Bonus not applied to damage or Venture Total. [OPD] |