Card # |
Thumbnail |
Card Type |
Code |
Card |
1 |
|
Character |
|
ABOMINATION
E: 2 F: 4 S: 8 I: 3 (22.0) |
2 |
|
Character |
|
ANGEL
E: 2 F: 7 S: 4 I: 3 (18.1) |
3 |
|
Character |
|
BLACK KING
E: 3 F: 3 S: 6 I: 7 (20.8)
May play Non-One-Per-Deck Hellfire Club Special Cards. |
4 |
|
Character |
|
BLINK
E: 7 F: 5 S: 2 I: 3 (18.9) |
5 |
|
Character |
|
CRYSTAL
E: 7 F: 4 S: 3 I: 3 (19.1)
May play any Non-One-Per-Deck Inhumans Special Cards. |
6 |
|
Character |
|
EXPEDITER
E: 2 F: 5 S: 2 I: 7 (18.6)
May place and play "Warp Chamber" Aspect card. |
7 |
|
Character |
|
GALACTUS
E: 8 F: 8 S: 8 I: 8 (27.0)
Counts as 27-Points for Tournament Deckbuilding. |
8 |
|
Character |
|
KLAW
E: 7 F: 2 S: 4 I: 5 (19.3) |
9 |
|
Character |
|
LIZARD
E: 2 F: 4 S: 6 I: 6 (16.7)
Double Shot cards are +1 when used to attack. |
10 |
|
Character |
|
MEPHISTO
E: 7 F: 2 S: 7 I: 7 (22.9) |
11 |
|
Character |
|
SAURON
E: 6 F: 5 S: 5 I: 5 (19.9)
MultiPower Power cards are +2 when used for defense. |
12 |
|
Character |
|
SHATTERSTAR
E: 3 F: 7 S: 5 I: 3 (19.9)
May not be Cumulative KO'd with MultiPower cards. |
13 |
|
Character |
|
SILVER SAMURAI
E: 5 F: 7 S: 4 I: 3 (20.3)
When KO'd, Silver Samurai may continue to fight and is not discarded until end of battle. |
14 |
|
Character |
|
TEAM X
E: 5 F: 7 S: 6 I: 5 (24.4)
May play any Non-One-Per-Deck Wolverine, Sabretooth, or Maverick Special Cards. |
15 |
|
Character |
|
VIPER
E: 4 F: 6 S: 3 I: 6 (17.7)
May play any One-Per-Deck Hydra Special Cards. |
16 |
|
Character |
|
WARLOCK
E: 7 F: 6 S: 4 I: 6 (23.4) |
17 |
|
Character |
|
WOLVERINE: GOLDEN AGE
E: 3 F: 7 S: 4 I: 5 (20.3) |
18 |
|
Special |
BW |
ANY CHARACTER - DEAL WITH THE DEVIL
Play as an offensive action targeting Opponent's Team. Opponent must discard top 5 cards from Draw Pile into Dead Pile. [OPD] |
19 |
|
Special |
DV |
ABOMINATION - ABHORRENT CONFRONTATION
Acts as a Level 4 Any-Power attack. Must be combined with 1 numerical attack from a Special card or Power card and optional Basic / Training universe played by Abomination for a single attack. [OPD] |
20 |
|
Special |
KR |
ABOMINATION - CELLULAR RECOVERY
Play targeting Abomination. Remove 1 Hit of 6 or less from the Hits from Current Battle or Permanent Record of Abomination or Teammate. If any removed Hit is a Special, active effects are also removed. May be played from Reserve. |
21 |
|
Special |
NG |
ABOMINATION - DESTRUCTIVE RAMPAGE
Acts as a Level 7 Any-Power attack. If successful, target Character loses Inherent Ability for remainder of Battle. Loss of Inherent Ability may cause immediate KO. |
22 |
|
Special |
BT |
ABOMINATION - GAMMA SPAWNED RIVAL
Play as an offensive action targeting Opponent's Team. Opponent's Strength, MultiPower and Any-Power Power cards do not contribute to the Venture Total for this battle. |
23 |
|
Special |
IC |
ABOMINATION - PROJECT GREEN SPRING
Play as an offensive action targeting Player's Team. Abomination's "Abhorrent Confrontation" and "Cellular Recovery" Special cards may be played by any Teammate for remainder of game. [OPD] |
24 |
|
Special |
FQ |
ANGEL - AERIAL COMBAT
Play as an offensive action targeting Angel. Fighting or MultiPower Hits do not count toward Angel's Spectrum or Cumulative KO for remainder of game. May play as a defensive action if it will prevent Angel from being Spectrum or Cumulative KO'd from incoming attack. [OPD] |
25 |
|
Special |
NJ |
ANGEL - AVENGING ANGEL
Acts as a Level 4 MultiPower attack. Attack is not affected by Special cards with currently active effects at the time of playing this Special card. |
26 |
|
Special |
AG |
ANGEL - HIGH FLYER
Avoid 1 non-numerical or numerical attack made against Angel. |
27 |
|
Special |
JA |
ANGEL - MILLIONAIRE PLAYBOY
Play as an offensive action targeting Angel. Discard one Fighting Power card usable by Angel. Player may draw 4 cards from top of the Draw Pile, do not discard duplicates. [OPD] |
28 |
|
Special |
CI |
BLACK KING - ENERGY-ENHANCED STRIKE
Acts as a Level 2 Any-Power attack. Must be combined with a Power card played by Black King for a single attack. If successful, acts as a Level 7 Any-Power Hit. |
29 |
|
Special |
ED |
BLACK KING - ESCAPE PLAN
Play as an offensive action targeting any Special card that has currently active effects but not acting as a Hit, even on Opponent's Characters or Team. Negates the currently active effect of target Special card. Alternatively, may be used as a defensive action, to negate any Special and associated cards that does not contain a numerical attack played as an offensive action by Opponent's Character. |
30 |
|
Special |
NF |
BLACK KING - INNER CIRCLE
Acts as a non-numerical attack against a Character or Battlesite. If successful, target must discard all placed cards and may only have 1 card placed for remainder of game. [OPD] |
31 |
|
Special |
AD |
BLACK KING - KINETIC CONVERSION
Avoid 1 Energy, Strength or Any Power attack made against Black King. |
32 |
|
Special |
CW |
BLINK - AGILE EXILES
Avoid 1 non-numerical or numerical attack made against Blink. Blink may not be attacked for remainder of battle. [OPD] |
33 |
|
Special |
DG |
BLINK - BIO JAVELINS
Acts as a Level 2 Fighting attack. Blink may make up to 2 additional attacks against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack. |
34 |
|
Special |
PK |
BLINK - EXPERT COMBATANT
Acts as a Level 4 Any-Power attack or defense. Blink may simultaneously play a Double Shot card with normal Teammate Power card contribution to either combine all three cards as a single attack or defense; or have all three cards as separate attacks. |
35 |
|
Special |
AD |
BLINK - PORTAL TELEPORTATION
Avoid 1 attack of 6 or less made against Blink or Teammate. May be played from Reserve. Bonuses and penalties affecting Blink's numerical defenses apply to this card. |
36 |
|
Special |
PE |
BLINK - REVERENCE
Acts as a Level 4 Intellect defense. If defense matches numerical Level of incoming attack, this Special immediately acts as a Level 4 Intellect Counter-Hit against attacker and cannot be defended. |
37 |
|
Special |
ED |
CRYSTAL - ATMOSPHERIC CONTROL
Play as an offensive action targeting any Special card that has currently active effects but not acting as a Hit, even on Opponent's Characters or Team. Negates the currently active effect of target Special card. Alternatively, may be used as a defensive action, to negate any Special and associated cards that does not contain a numerical attack played as an offensive action by Opponent's Character. |
38 |
|
Special |
LX |
CRYSTAL - ELEMENTALIST
Play as an offensive action targeting Opponent’s Team. For remainder of game until Crystal is KO'd, if Opponent draws cards during battle, Player may draw an equal number from Draw Pile, discarding duplicates. Drawn cards are kept open-handed. [OPD] |
39 |
|
Special |
KQ |
CRYSTAL - GEOKINESIS
Play as an offensive action targeting Player's Battlesite. Remove 1 Hit from Current Battle or Permanent Record of target Battlesite. |
40 |
|
Special |
CI |
CRYSTAL - PYROGENESIS
Acts as a Level 2 Fighting attack. Must be combined with a Power card played by Crystal for a single attack. If successful, acts as a Level 6 Fighting Hit. |
41 |
|
Special |
AG |
EXPEDITER - DANGER AWARENESS
Avoid 1 non-numerical or numerical attack made against Expediter. |
42 |
|
Special |
EC |
EXPEDITER - NOAH DUBOIS
Play as an offensive action targeting Opponent's Team. Opponent must discard any 1 Special card currently held in hand, Opponent's choice. |
43 |
|
Special |
HQ |
EXPEDITER - QUICK DRAW
Play as an offensive action targeting Player's Team. Player may draw 3 cards from Draw Pile. Discard duplicates. [OPD] |
44 |
|
Special |
PE |
EXPEDITER - REACTIVE MINDSET
Acts as a Level 8 Intellect defense. If defense matches numerical Level of incoming attack, this Special immediately acts as a Level 8 Intellect Counter-Hit against attacker and cannot be defended. [OPD] |
45 |
|
Special |
OJ |
EXPEDITER - TECH WHIZ
Acts as a Level 10 Any-Power attack. If used against Battlesite, damage fully counts toward Venture Total. [OPD] |
46 |
|
Special |
PF |
GALACTUS - OMNIPOTENCE
Play as an offensive action targeting Galactus. Galactus can only be KO'd if both cumulative and spectrum KO requirements are met. May play as a defensive action if it will prevent Galactus from being KO'd from a cumulative or spectrum requirement alone. [OPD] |
47 |
|
Special |
CC |
GALACTUS - SENTIENCE OF THE UNIVERSE
Acts as a Level 12 MultiPower attack or defense. [OPD] |
48 |
|
Special |
LO |
KLAW - CLEVER AND CALLOUS
Avoid 1 attack with a Power card made against Klaw. Player may draw 1 card from top of Draw Pile. Discard duplicates. |
49 |
|
Special |
CH |
KLAW - ENERGY BLAST
Acts as a non-numerical attack against a Character or Battlesite. If successful, target must discard all placed cards and may not attack for remainder of battle. [OPD] |
50 |
|
Special |
GA |
KLAW - PURE SOUND
Acts as a non-numerical attack targeting a Character. Target Character may not play Special cards for remainder of battle. |
51 |
|
Special |
LM |
KLAW - SEARCH FOR VIBRANIUM
Acts as a Level 7 Any-Power attack against a Character, or a Level 10 Any-Power attack against a Battlesite. |
52 |
|
Special |
PE |
KLAW - SONIC REFLECTION
Acts as a Level 8 Fighting defense. If defense matches numerical Level of incoming attack, this Special immediately acts as a Level 8 Fighting Counter-Hit against attacker and cannot be defended. [OPD] |
53 |
|
Special |
AS |
LIZARD - DR. CURTIS CONNORS
Acts as a Level 11 Intellect attack. Lizard may not attack for remainder of battle, even if attack is defended. If defended, shift this card to target Lizard, so that Special effects are still active but without the Hit. [OPD] |
54 |
|
Special |
EB |
LIZARD - I. G. A.
Play as an offensive action targeting Player's Team. For remainder of game, any non-numerical or numerical Special attack against one of Player's Characters may be shifted to I.G.A., at which point I.G.A. as well as incoming attack are both discarded. |
55 |
|
Special |
AO |
LIZARD - REPTILIAN INSTINCT
Play as an offensive action targeting any Special card that has currently active effects and/or is acting as a Hit, even on Opponent's Characters or Team. Negates the currently active effect and/or Hit of target Special card. May play as a defensive action, to negate any Special and associated cards played as an attack or offensive action by Opponent's Character. |
56 |
|
Special |
CC |
LIZARD - TAIL WHIP
Acts as a Level 6 Fighting attack or defense. |
57 |
|
Special |
EZ |
LIZARD - VICIOUS TRANSFORMATION
Play as an offensive action targeting Lizard, and effect is delayed until the beginning of the next battle at which point Lizard's Fighting and Strength Power Grid Ratings increase to 7 for remainder of game. [OPD] |
58 |
|
Special |
AY |
MEPHISTO - DEMONIC STRATEGIST
Play as an offensive action targeting Mephisto. Mephisto's Intellect Power Grid Rating increases to 8 for remainder of game. May play as a defensive action together with a suitable defense if the Power Grid Rating increase will facilitate defense of incoming attack. [OPD] |
59 |
|
Special |
DA |
MEPHISTO - DEVILISHLY HANDSOME
Acts as a non-numerical attack targeting a Character. If successful, target Character may not play Special cards for remainder of battle. |
60 |
|
Special |
IA |
MEPHISTO - DIMENSIONAL ENTRAPMENT
Acts as a non-numerical attack targeting a Character or Teammate. If successful, target Character or Teammate must discard all Placed cards and move into or switch places with Reserve for remainder of battle, and moved or switched back at the beginning of the next battle. [OPD] |
61 |
|
Special |
EY |
MEPHISTO - HUMAN DISGUISE
Play as an offensive action targeting Opponent's Team. All of Opponent's Characters' Fighting Power Grid Ratings reduce to 0, and may not make any Fighting or MultiPower attacks or defenses for remainder of battle. [OPD] |
62 |
|
Special |
BQ |
MEPHISTO - PACT
Play as an offensive or defensive action targeting Mephisto. Player may immediately exchange this card for any Special card in Dead Pile with an attack / offensive action or defense / defensive action respectively even if it is not normally playable by Mephisto and play it immediately. [OPD] |
63 |
|
Special |
KT |
MEPHISTO - TRAPPED IN HELL
Acts as a non-numerical attack targeting a Character. If successful, target Character may not attack for remainder of battle until target Character or any of Opponent's Team attacks this Special with a non-numerical or numerical attack, at which point this Special is discarded together with attack. |
64 |
|
Special |
FH |
SAURON - LIFE DRAIN
Acts as a Level 2 Energy attack. If successful, remove all Energy Power card Hits from Sauron and all Teammates' Current Battle and Permanent Record. |
65 |
|
Special |
NZ |
SAURON - POWER ABSORPTION
Play as an offensive action targeting Sauron. Remove 1 Hit from Sauron's Hits to Current Battle. If any removed Hit is a Special, active effects are also removed. Sauron may make 1 attack with any card, usable by Sauron and in Hand, of equal or less Level than removed Hit. |
66 |
|
Special |
FT |
SAURON - PTERANODON PREDATOR
Acts as a Level 9 Strength attack. If successful, Special or Aspect cards may not be used by any of Player's Team as a defensive action against attacks made on Sauron for remainder of game, even after target Character is KO'd, at which point, this Special shifts to target Sauron for active effects without the Hit. |
67 |
|
Special |
PE |
SAURON - RETALIATORY SWOOP
Acts as a Level 8 Energy defense. If defense matches numerical Level of incoming attack, this Special immediately acts as a Level 8 Energy Counter-Hit against attacker and cannot be defended. [OPD] |
68 |
|
Special |
CG |
SAURON - WEAPON X SUBJECT
Play as an offensive action targeting Sauron. Sauron cannot be Spectrum KO'd for remainder of game. May also play as a defensive action, if it will prevent Sauron from being Spectrum KO'd by incoming attack. [OPD] |
69 |
|
Special |
BV |
SHATTERSTAR - MOJOWORLD WARRIOR
Play as an offensive action targeting Shatterstar. Player may draw 1 card from Draw Pile. Discard duplicates. Shatterstar may immediately make as many additional attacks as desired against any targets using a Power card and optional Basic / Training Universe. Opponent may defend between each attack. [OPD] |
70 |
|
Special |
FR |
SHATTERSTAR - M-DAY WAR VETERAN
Play as an offensive action targeting Opponent's Team. Opponent must discard a number of cards equal to the number of Mission cards Opponent Ventured this battle. Cards may be Placed or in Hand. [OPD] |
71 |
|
Special |
FA |
SHATTERSTAR - PARTY BOY
Play as an offensive action targeting Shatterstar. Shatterstar cannot attack or be attacked for remainder of battle. As an added effect, may play as a defensive action, to avoid 1 non-numerical or numerical attack made against Shatterstar. |
72 |
|
Special |
PE |
SHATTERSTAR - REFLEX COUNTER
Acts as a Level 8 Strength defense. If defense matches numerical Level of incoming attack, this Special immediately acts as a Level 8 Strength Counter-Hit against attacker and cannot be defended. [OPD] |
73 |
|
Special |
NI |
SHATTERSTAR - VIBRATORY SHOCKWAVE
Acts as a Level 5 Energy attack. If successful, Opponent must discard all Any Character and Activator cards currently held in Hand. |
74 |
|
Special |
PE |
SILVER SAMURAI - KENJUTSU PARRY
Acts as a Level 8 MultiPower defense. If defense matches numerical Level of incoming attack, this Special immediately acts as a Level 8 MultiPower Counter-Hit against attacker and cannot be defended. [OPD] |
75 |
|
Special |
JP |
SILVER SAMURAI - MURAMASA MADNESS
Play as an offensive action targeting Silver Samurai. Silver Samurai's Hit Points to Cumulative KO is decreased by 5 and Silver Samurai is +2 to all numerical attacks and defenses for remainder of game. May play as a defensive action with simultaneous numerical defense, if defense bonus will facilitate defense of incoming attack. Hit Point decrease may cause immediate KO. |
76 |
|
Special |
JW |
SILVER SAMURAI - TACHYON FIELD
Acts as a Level 3 Energy attack. Silver Samurai may make 1 additional attack against the same target using a Power card and optional Basic / Training Universe. Opponent may defend between each attack, but defensive action against both attacks may not be made with a Special card. |
77 |
|
Special |
BX |
SILVER SAMURAI - THE BUSHIDO WAY
Acts as a Level 5 Intellect attack. May be used with a Universe card. Universe bonus for this attack added to Venture Total, but not damage. |
78 |
|
Special |
FT |
SILVER SAMURAI - WARRIOR FOR HIRE
Acts as a Level 12 Strength attack. If successful, Special or Aspect cards may not be used by any of Player's Team as a defensive action against attacks made on Sauron for remainder of game, even after target Character is KO'd, at which point, this Special shifts to target Silver Samurai for active effects without the Hit. [OPD] |
79 |
|
Special |
KI |
VIPER - CRIMINAL EMPIRE
Play as an offensive action targeting Opponent's Team. Opponent's Characters may not play any cards with the word "Teammate" for remainder of battle. Affected cards do not have to be discarded. |
80 |
|
Special |
NO |
VIPER - GLOVE CLAWS
Acts as a Level 2 Strength attack. If successful, attacks made on target Character may not be shifted away from target Character for remainder of game. |
81 |
|
Special |
NT |
VIPER - HYDRA LOYALTY
Acts as a Level 6 Energy attack. If successful and Opponent has a greater number of cards in Hand than Player, Opponent must discard from Hand until both players have an equal number of cards in Hand. Opponent's choice. |
82 |
|
Special |
PL |
VIPER - NEFARIOUS PLAN
Play as an offensive action targeting Opponent's Team. Opponent's Characters must immediately discard all placed Tactic cards, or all Tactic cards held in hand, whichever is a greater number. [OPD] |
83 |
|
Special |
ED |
VIPER - SUBJUGATION
Play as an offensive action targeting any Special card that has currently active effects but not acting as a Hit, even on Opponent's Characters or Team. Negates the currently active effect of target Special card. Alternatively, may be used as a defensive action, to negate any Special and associated cards that does not contain a numerical attack played as an offensive action by Opponent's Character. |
84 |
|
Special |
DY |
WARLOCK - ASSIMILATION
This Special acts identical to any Hit in Warlock's Hits from the Current Battle or Permanent Record. [OPD] |
85 |
|
Special |
BO |
WARLOCK - HEIR OF PHALANX
Acts as a Level 6 Intellect attack. May be combined with 1 Intellect Power card played by Warlock for a single attack. [OPD] |
86 |
|
Special |
KG |
WARLOCK - NANITE ENHANCEMENT
Play as an offensive action targeting Warlock. Warlock may not be attacked by a Level 7 or greater attack for remainder of battle. As an added effect, may play as a defensive action to avoid 1 Level 7 of greater attack made against Warlock. |
87 |
|
Special |
BG |
WARLOCK - TECHNARCH TRANSPORTATION
Play as an offensive action targeting Player's Team. Player's Characters gain +2 to all numerical attacks and defenses for remainder of battle. May play as a defensive action at the same time as any of Player's Characters making a numerical defense, if defense bonus will facilitate defense of incoming attack. [OPD] |
88 |
|
Special |
MH |
WARLOCK - TECHNO-ORGANIC AMPLIFICATION
Acts as a Level 8 Any-Power defense. May be used to defend Warlock or Teammate. |
89 |
|
Battlesite |
|
MARVEL MANHATTAN
MOON KNIGHT, SHANG CHI, NOVA, CAPTAIN BRITAIN, MS. MARVEL, SPIDER-GIRL |
90 |
|
Battlesite |
|
WAKANDA
BLACK PANTHER, DOCTOR DOOM, VISION, HAWKEYE, STORM, KLAW |
91 |
|
Aspect |
Z9 |
ANY BATTLESITE - MULTIVERSAL VARIANTS
Play as an offensive action targeting any Aspect card that has currently active effects and/or is acting as a Hit, even on Opponent's Characters, Team or Battlesite. Negates the currently active effect and/or Hit of target Aspect card. May play as a defensive action, to negate any Aspect and associated cards played as an offensive action by Opponent's Battlesite. |
92 |
|
Aspect |
Z8 |
ANY BATTLESITE - UNI-POWER
Avoid 1 non-numerical or numerical attack made against Battlesite playing this card. [OPD] |
93 |
|
Aspect |
C3 |
AVENGERS MANSION - BLITZKREIG USA
Acts as a non-numerical attack against a Battlesite. Target Battlesite's Hit Points to Cumulative KO is reduced by 10 for remainder of game. Decreased Hit Points may cause immediate KO. [OPD] |
94 |
|
Aspect |
C4 |
THE BIG APPLE - SHIELD OF BROOKLYN
Play as an offensive action targeting The Big Apple. This Aspect stays targeted to The Big Apple and effect is delayed until the end of battle, at which point no Hits are added to The Big Apple's Permanent Record and this Aspect is discarded. Does not affect Venture Total. [OPD] |
95 |
|
Aspect |
C5 |
BLUE AREA OF THE MOON - THE WATCHER’S CITADEL
Play as an offensive action targeting Opponent’s Team. Both Players must choose one Front Line Character and move into or switch places with Reserve. [OPD] |
96 |
|
Aspect |
C6 |
THE CONCRETE JUNGLE - COMPREHENSIVE DATABASE
Play as an offensive action targeting Opponent's Team. Opponent must discard 1 card from hand, reveal remaining hand and play open handed for remainder of battle. [OPD] |
97 |
|
Aspect |
C7 |
THE DAILY BUGLE - THE PULSE
Play as an offensive action targeting Teammate. Player may draw 1 card from Draw Pile. Discard duplicates. For remainder of battle, if the Level of target Teammate's Defense made with a Power card equals the Level of an incoming attack, Teammate's Power card Counter-Hits attacker. May play as a defensive action together with a Defense if Counter-Hit is possible. [OPD] |
98 |
|
Aspect |
C8 |
FOUR FREEDOMS PLAZA - THE BRIDGE
Play as an offensive action targeting Opponent’s Team. Player may look at top 7 cards in Opponent's Draw Pile. [OPD] |
99 |
|
Aspect |
C9 |
GAMMA BASE - ZERO TOLERANCE
Play as an offensive action targeting Opponent’s Team. All Opponent’s Characters’ Hit Points to Cumulative KO is reduced by 3 for remainder of battle. Decreased Hit Points may cause immediate KO. [OPD] |
100 |
|
Aspect |
D1 |
THE HELLICARRIER - ONBOARD FLEET
Acts as a Level 3 MultiPower attack. |
101 |
|
Aspect |
D2 |
HELL'S KITCHEN - IF YOU CAN’T STAND THE HEAT...
Play as an offensive action targeting Player's Team. All of Player's Characters' Training card bonuses are +2 for remainder of game. May play as a defensive action at the same time as any of Player's Characters making a defense with a Training card, if bonus will facilitate defense of incoming attack. [OPD] |
102 |
|
Aspect |
D3 |
LATVERIA - LATVERIAN PASSPORT
Play as an offensive action targeting Player’s Team. Player’s Team is +10 to Venture Total for this battle. [OPD] |
103 |
|
Aspect |
E5 |
MARVEL MANHATTAN - BLACK OPS QUINCARRIER
Play as an offensive action targeting Player's Team, to concede battle. All Player's Mission cards Ventured this battle return to piles Ventured from. Opponent's Mission cards advance as normal. [OPD] |
104 |
|
Aspect |
D4 |
OUTER SPACE - SENTIENT PLANETS
Acts as a non-numerical attack against a Character or Battlesite. If successful, Special or Aspect cards that contain the word "avoid" may not be used by any of Opponent's Team as a defensive action against attacks made on target for remainder of battle. This Aspect cannot be avoided. |
105 |
|
Aspect |
D5 |
RAVENCROFT - HERITAGE
Play as an offensive action targeting Ravencroft. Ravencroft may not be attacked for remainder of battle. As an added effect, may play as a defensive action to avoid 1 non-numerical or numerical attack made against Ravencroft. [OPD] |
106 |
|
Aspect |
B2 |
SANCTUM SANCTORUM - MEDIATION ROOM
Play as an offensive action targeting Player's Team. For remainder of game, Player may draw 1 card from top of Draw Pile immediately after any of Player’s Characters plays any Training cards. Discard if duplicate. [OPD] |
107 |
|
Aspect |
D6 |
THE SAVAGE LAND - PREHISTORIC RESIDENTS
Acts as a Level 8 Any-Power defense. May be used to defend any of Player’s Characters or Battlesite. [OPD] |
108 |
|
Aspect |
D7 |
THE SEWER - UNFRIENDLY UNKNOWNS
Play as an offensive action targeting Opponent’s Team. Opponent’s Team is –3 to Venture Total for each Special played this battle. |
109 |
|
Aspect |
D8 |
STARK ENTERPRISES - TECH LAB
Play as an offensive action targeting Player’s Team. All Activator retrieved numerical Special cards are +1 to attack for remainder of game. [OPD] |
110 |
|
Aspect |
D9 |
THE VAULT - INMATES BREAKOUT
Acts as a Level 9 Any-Power attack against a Battlesite. |
111 |
|
Aspect |
E1 |
WAKANDA - A NATION UNCONQUERED
Play as an offensive action targeting Wakanda. Wakanda's Hit Points to Cumulative KO increases to 40. May play as a defensive action if it will prevent Wakanda from being Cumulative KO'd. [OPD] |
112 |
|
Mission |
|
ANY MISSION - 1 OF 7 - MUTANTS UNITE!
THE X-MEN |
113 |
|
Mission |
|
ANY MISSION - 2 OF 7 - REDEMPTION FOR JUSTICE!
THE THUNDERBOLTS |
114 |
|
Mission |
|
ANY MISSION - 3 OF 7 - TOP SECRET MISSION!
AGENTS OF S.H.I.E.L.D. |
115 |
|
Mission |
|
ANY MISSION - 4 OF 7 - DEFEND HELL'S KITCHEN!
DAREDEVIL, PUNISHER, BLACK PANTHER, ELEKTRA |
116 |
|
Mission |
|
ANY MISSION - 5 OF 7 - ANNIHILUS ATTACKS!
FANTASTIC FOUR VS. ANNIHILUS |
117 |
|
Mission |
|
ANY MISSION - 6 OF 7 - THE ROYAL FAMILY!
THE INHUMANS |
118 |
|
Mission |
|
ANY MISSION - 7 OF 7 - AVENGERS ASSEMBLE
AVENGERS VS. KANG, JUGGERNAUT & BARON ZEMO |