Card # Thumbnail Card Type Code Card
1 Character ABOMINATION
E: 2 F: 4 S: 8 I: 3 (22.0)
2 Character ANGEL
E: 2 F: 7 S: 4 I: 3 (18.1)
3 Character BLACK KING
E: 3 F: 3 S: 6 I: 7 (20.8)
May play Non-One-Per-Deck Hellfire Club Special Cards.
4 Character BLINK
E: 7 F: 5 S: 2 I: 3 (18.9)
5 Character CRYSTAL
E: 7 F: 4 S: 3 I: 3 (19.1)
May play any Non-One-Per-Deck Inhumans Special Cards.
6 Character EXPEDITER
E: 2 F: 5 S: 2 I: 7 (18.6)
May place and play "Warp Chamber" Aspect card.
7 Character GALACTUS
E: 8 F: 8 S: 8 I: 8 (27.0)
Counts as 27-Points for Tournament Deckbuilding.
8 Character KLAW
E: 7 F: 2 S: 4 I: 5 (19.3)
9 Character LIZARD
E: 2 F: 4 S: 6 I: 6 (16.7)
Double Shot cards are +1 when used to attack.
10 Character MEPHISTO
E: 7 F: 2 S: 7 I: 7 (22.9)
11 Character SAURON
E: 6 F: 5 S: 5 I: 5 (19.9)
MultiPower Power cards are +2 when used for defense.
12 Character SHATTERSTAR
E: 3 F: 7 S: 5 I: 3 (19.9)
May not be Cumulative KO'd with MultiPower cards.
13 Character SILVER SAMURAI
E: 5 F: 7 S: 4 I: 3 (20.3)
When KO'd, Silver Samurai may continue to fight and is not discarded until end of battle.
14 Character TEAM X
E: 5 F: 7 S: 6 I: 5 (24.4)
May play any Non-One-Per-Deck Wolverine, Sabretooth, or Maverick Special Cards.
15 Character VIPER
E: 4 F: 6 S: 3 I: 6 (17.7)
May play any One-Per-Deck Hydra Special Cards.
16 Character WARLOCK
E: 7 F: 6 S: 4 I: 6 (23.4)
17 Character WOLVERINE: GOLDEN AGE
E: 3 F: 7 S: 4 I: 5 (20.3)
18 Special BW ANY CHARACTER - DEAL WITH THE DEVIL
Play as an offensive action targeting Opponent's Team. Opponent must discard top 5 cards from Draw Pile into Dead Pile. [OPD]
19 Special DV ABOMINATION - ABHORRENT CONFRONTATION
Acts as a Level 4 Any-Power attack. Must be combined with 1 numerical attack from a Special card or Power card and optional Basic / Training universe played by Abomination for a single attack. [OPD]
20 Special KR ABOMINATION - CELLULAR RECOVERY
Play targeting Abomination. Remove 1 Hit of 6 or less from the Hits from Current Battle or Permanent Record of Abomination or Teammate. If any removed Hit is a Special, active effects are also removed. May be played from Reserve.
21 Special NG ABOMINATION - DESTRUCTIVE RAMPAGE
Acts as a Level 7 Any-Power attack. If successful, target Character loses Inherent Ability for remainder of Battle. Loss of Inherent Ability may cause immediate KO.
22 Special BT ABOMINATION - GAMMA SPAWNED RIVAL
Play as an offensive action targeting Opponent's Team. Opponent's Strength, MultiPower and Any-Power Power cards do not contribute to the Venture Total for this battle.
23 Special IC ABOMINATION - PROJECT GREEN SPRING
Play as an offensive action targeting Player's Team. Abomination's "Abhorrent Confrontation" and "Cellular Recovery" Special cards may be played by any Teammate for remainder of game. [OPD]
24 Special FQ ANGEL - AERIAL COMBAT
Play as an offensive action targeting Angel. Fighting or MultiPower Hits do not count toward Angel's Spectrum or Cumulative KO for remainder of game. May play as a defensive action if it will prevent Angel from being Spectrum or Cumulative KO'd from incoming attack. [OPD]
25 Special NJ ANGEL - AVENGING ANGEL
Acts as a Level 4 MultiPower attack. Attack is not affected by Special cards with currently active effects at the time of playing this Special card.
26 Special AG ANGEL - HIGH FLYER
Avoid 1 non-numerical or numerical attack made against Angel.
27 Special JA ANGEL - MILLIONAIRE PLAYBOY
Play as an offensive action targeting Angel. Discard one Fighting Power card usable by Angel. Player may draw 4 cards from top of the Draw Pile, do not discard duplicates. [OPD]
28 Special CI BLACK KING - ENERGY-ENHANCED STRIKE
Acts as a Level 2 Any-Power attack. Must be combined with a Power card played by Black King for a single attack. If successful, acts as a Level 7 Any-Power Hit.
29 Special ED BLACK KING - ESCAPE PLAN
Play as an offensive action targeting any Special card that has currently active effects but not acting as a Hit, even on Opponent's Characters or Team. Negates the currently active effect of target Special card. Alternatively, may be used as a defensive action, to negate any Special and associated cards that does not contain a numerical attack played as an offensive action by Opponent's Character.
30 Special NF BLACK KING - INNER CIRCLE
Acts as a non-numerical attack against a Character or Battlesite. If successful, target must discard all placed cards and may only have 1 card placed for remainder of game. [OPD]
31 Special AD BLACK KING - KINETIC CONVERSION
Avoid 1 Energy, Strength or Any Power attack made against Black King.
32 Special CW BLINK - AGILE EXILES
Avoid 1 non-numerical or numerical attack made against Blink. Blink may not be attacked for remainder of battle. [OPD]
33 Special DG BLINK - BIO JAVELINS
Acts as a Level 2 Fighting attack. Blink may make up to 2 additional attacks against the same target using either a Special card, or Power Card and optional Basic / Training Universe. Opponent may defend between each attack.
34 Special PK BLINK - EXPERT COMBATANT
Acts as a Level 4 Any-Power attack or defense. Blink may simultaneously play a Double Shot card with normal Teammate Power card contribution to either combine all three cards as a single attack or defense; or have all three cards as separate attacks.
35 Special AD BLINK - PORTAL TELEPORTATION
Avoid 1 attack of 6 or less made against Blink or Teammate. May be played from Reserve. Bonuses and penalties affecting Blink's numerical defenses apply to this card.
36 Special PE BLINK - REVERENCE
Acts as a Level 4 Intellect defense. If defense matches numerical Level of incoming attack, this Special immediately acts as a Level 4 Intellect Counter-Hit against attacker and cannot be defended.
37 Special ED CRYSTAL - ATMOSPHERIC CONTROL
Play as an offensive action targeting any Special card that has currently active effects but not acting as a Hit, even on Opponent's Characters or Team. Negates the currently active effect of target Special card. Alternatively, may be used as a defensive action, to negate any Special and associated cards that does not contain a numerical attack played as an offensive action by Opponent's Character.
38 Special LX CRYSTAL - ELEMENTALIST
Play as an offensive action targeting Opponent’s Team. For remainder of game until Crystal is KO'd, if Opponent draws cards during battle, Player may draw an equal number from Draw Pile, discarding duplicates. Drawn cards are kept open-handed. [OPD]
39 Special KQ CRYSTAL - GEOKINESIS
Play as an offensive action targeting Player's Battlesite. Remove 1 Hit from Current Battle or Permanent Record of target Battlesite.
40 Special CI CRYSTAL - PYROGENESIS
Acts as a Level 2 Fighting attack. Must be combined with a Power card played by Crystal for a single attack. If successful, acts as a Level 6 Fighting Hit.
41 Special AG EXPEDITER - DANGER AWARENESS
Avoid 1 non-numerical or numerical attack made against Expediter.
42 Special EC EXPEDITER - NOAH DUBOIS
Play as an offensive action targeting Opponent's Team. Opponent must discard any 1 Special card currently held in hand, Opponent's choice.
43 Special HQ EXPEDITER - QUICK DRAW
Play as an offensive action targeting Player's Team. Player may draw 3 cards from Draw Pile. Discard duplicates. [OPD]
44 Special PE EXPEDITER - REACTIVE MINDSET
Acts as a Level 8 Intellect defense. If defense matches numerical Level of incoming attack, this Special immediately acts as a Level 8 Intellect Counter-Hit against attacker and cannot be defended. [OPD]
45 Special OJ EXPEDITER - TECH WHIZ
Acts as a Level 10 Any-Power attack. If used against Battlesite, damage fully counts toward Venture Total. [OPD]
46 Special PF GALACTUS - OMNIPOTENCE
Play as an offensive action targeting Galactus. Galactus can only be KO'd if both cumulative and spectrum KO requirements are met. May play as a defensive action if it will prevent Galactus from being KO'd from a cumulative or spectrum requirement alone. [OPD]
47 Special CC GALACTUS - SENTIENCE OF THE UNIVERSE
Acts as a Level 12 MultiPower attack or defense. [OPD]
48 Special LO KLAW - CLEVER AND CALLOUS
Avoid 1 attack with a Power card made against Klaw. Player may draw 1 card from top of Draw Pile. Discard duplicates.
49 Special CH KLAW - ENERGY BLAST
Acts as a non-numerical attack against a Character or Battlesite. If successful, target must discard all placed cards and may not attack for remainder of battle. [OPD]
50 Special GA KLAW - PURE SOUND
Acts as a non-numerical attack targeting a Character. Target Character may not play Special cards for remainder of battle.
51 Special LM KLAW - SEARCH FOR VIBRANIUM
Acts as a Level 7 Any-Power attack against a Character, or a Level 10 Any-Power attack against a Battlesite.
52 Special PE KLAW - SONIC REFLECTION
Acts as a Level 8 Fighting defense. If defense matches numerical Level of incoming attack, this Special immediately acts as a Level 8 Fighting Counter-Hit against attacker and cannot be defended. [OPD]
53 Special AS LIZARD - DR. CURTIS CONNORS
Acts as a Level 11 Intellect attack. Lizard may not attack for remainder of battle, even if attack is defended. If defended, shift this card to target Lizard, so that Special effects are still active but without the Hit. [OPD]
54 Special EB LIZARD - I. G. A.
Play as an offensive action targeting Player's Team. For remainder of game, any non-numerical or numerical Special attack against one of Player's Characters may be shifted to I.G.A., at which point I.G.A. as well as incoming attack are both discarded.
55 Special AO LIZARD - REPTILIAN INSTINCT
Play as an offensive action targeting any Special card that has currently active effects and/or is acting as a Hit, even on Opponent's Characters or Team. Negates the currently active effect and/or Hit of target Special card. May play as a defensive action, to negate any Special and associated cards played as an attack or offensive action by Opponent's Character.
56 Special CC LIZARD - TAIL WHIP
Acts as a Level 6 Fighting attack or defense.
57 Special EZ LIZARD - VICIOUS TRANSFORMATION
Play as an offensive action targeting Lizard, and effect is delayed until the beginning of the next battle at which point Lizard's Fighting and Strength Power Grid Ratings increase to 7 for remainder of game. [OPD]
58 Special AY MEPHISTO - DEMONIC STRATEGIST
Play as an offensive action targeting Mephisto. Mephisto's Intellect Power Grid Rating increases to 8 for remainder of game. May play as a defensive action together with a suitable defense if the Power Grid Rating increase will facilitate defense of incoming attack. [OPD]
59 Special DA MEPHISTO - DEVILISHLY HANDSOME
Acts as a non-numerical attack targeting a Character. If successful, target Character may not play Special cards for remainder of battle.
60 Special IA MEPHISTO - DIMENSIONAL ENTRAPMENT
Acts as a non-numerical attack targeting a Character or Teammate. If successful, target Character or Teammate must discard all Placed cards and move into or switch places with Reserve for remainder of battle, and moved or switched back at the beginning of the next battle. [OPD]
61 Special EY MEPHISTO - HUMAN DISGUISE
Play as an offensive action targeting Opponent's Team. All of Opponent's Characters' Fighting Power Grid Ratings reduce to 0, and may not make any Fighting or MultiPower attacks or defenses for remainder of battle. [OPD]
62 Special BQ MEPHISTO - PACT
Play as an offensive or defensive action targeting Mephisto. Player may immediately exchange this card for any Special card in Dead Pile with an attack / offensive action or defense / defensive action respectively even if it is not normally playable by Mephisto and play it immediately. [OPD]
63 Special KT MEPHISTO - TRAPPED IN HELL
Acts as a non-numerical attack targeting a Character. If successful, target Character may not attack for remainder of battle until target Character or any of Opponent's Team attacks this Special with a non-numerical or numerical attack, at which point this Special is discarded together with attack.
64 Special FH SAURON - LIFE DRAIN
Acts as a Level 2 Energy attack. If successful, remove all Energy Power card Hits from Sauron and all Teammates' Current Battle and Permanent Record.
65 Special NZ SAURON - POWER ABSORPTION
Play as an offensive action targeting Sauron. Remove 1 Hit from Sauron's Hits to Current Battle. If any removed Hit is a Special, active effects are also removed. Sauron may make 1 attack with any card, usable by Sauron and in Hand, of equal or less Level than removed Hit.
66 Special FT SAURON - PTERANODON PREDATOR
Acts as a Level 9 Strength attack. If successful, Special or Aspect cards may not be used by any of Player's Team as a defensive action against attacks made on Sauron for remainder of game, even after target Character is KO'd, at which point, this Special shifts to target Sauron for active effects without the Hit.
67 Special PE SAURON - RETALIATORY SWOOP
Acts as a Level 8 Energy defense. If defense matches numerical Level of incoming attack, this Special immediately acts as a Level 8 Energy Counter-Hit against attacker and cannot be defended. [OPD]
68 Special CG SAURON - WEAPON X SUBJECT
Play as an offensive action targeting Sauron. Sauron cannot be Spectrum KO'd for remainder of game. May also play as a defensive action, if it will prevent Sauron from being Spectrum KO'd by incoming attack. [OPD]
69 Special BV SHATTERSTAR - MOJOWORLD WARRIOR
Play as an offensive action targeting Shatterstar. Player may draw 1 card from Draw Pile. Discard duplicates. Shatterstar may immediately make as many additional attacks as desired against any targets using a Power card and optional Basic / Training Universe. Opponent may defend between each attack. [OPD]
70 Special FR SHATTERSTAR - M-DAY WAR VETERAN
Play as an offensive action targeting Opponent's Team. Opponent must discard a number of cards equal to the number of Mission cards Opponent Ventured this battle. Cards may be Placed or in Hand. [OPD]
71 Special FA SHATTERSTAR - PARTY BOY
Play as an offensive action targeting Shatterstar. Shatterstar cannot attack or be attacked for remainder of battle. As an added effect, may play as a defensive action, to avoid 1 non-numerical or numerical attack made against Shatterstar.
72 Special PE SHATTERSTAR - REFLEX COUNTER
Acts as a Level 8 Strength defense. If defense matches numerical Level of incoming attack, this Special immediately acts as a Level 8 Strength Counter-Hit against attacker and cannot be defended. [OPD]
73 Special NI SHATTERSTAR - VIBRATORY SHOCKWAVE
Acts as a Level 5 Energy attack. If successful, Opponent must discard all Any Character and Activator cards currently held in Hand.
74 Special PE SILVER SAMURAI - KENJUTSU PARRY
Acts as a Level 8 MultiPower defense. If defense matches numerical Level of incoming attack, this Special immediately acts as a Level 8 MultiPower Counter-Hit against attacker and cannot be defended. [OPD]
75 Special JP SILVER SAMURAI - MURAMASA MADNESS
Play as an offensive action targeting Silver Samurai. Silver Samurai's Hit Points to Cumulative KO is decreased by 5 and Silver Samurai is +2 to all numerical attacks and defenses for remainder of game. May play as a defensive action with simultaneous numerical defense, if defense bonus will facilitate defense of incoming attack. Hit Point decrease may cause immediate KO.
76 Special JW SILVER SAMURAI - TACHYON FIELD
Acts as a Level 3 Energy attack. Silver Samurai may make 1 additional attack against the same target using a Power card and optional Basic / Training Universe. Opponent may defend between each attack, but defensive action against both attacks may not be made with a Special card.
77 Special BX SILVER SAMURAI - THE BUSHIDO WAY
Acts as a Level 5 Intellect attack. May be used with a Universe card. Universe bonus for this attack added to Venture Total, but not damage.
78 Special FT SILVER SAMURAI - WARRIOR FOR HIRE
Acts as a Level 12 Strength attack. If successful, Special or Aspect cards may not be used by any of Player's Team as a defensive action against attacks made on Sauron for remainder of game, even after target Character is KO'd, at which point, this Special shifts to target Silver Samurai for active effects without the Hit. [OPD]
79 Special KI VIPER - CRIMINAL EMPIRE
Play as an offensive action targeting Opponent's Team. Opponent's Characters may not play any cards with the word "Teammate" for remainder of battle. Affected cards do not have to be discarded.
80 Special NO VIPER - GLOVE CLAWS
Acts as a Level 2 Strength attack. If successful, attacks made on target Character may not be shifted away from target Character for remainder of game.
81 Special NT VIPER - HYDRA LOYALTY
Acts as a Level 6 Energy attack. If successful and Opponent has a greater number of cards in Hand than Player, Opponent must discard from Hand until both players have an equal number of cards in Hand. Opponent's choice.
82 Special PL VIPER - NEFARIOUS PLAN
Play as an offensive action targeting Opponent's Team. Opponent's Characters must immediately discard all placed Tactic cards, or all Tactic cards held in hand, whichever is a greater number. [OPD]
83 Special ED VIPER - SUBJUGATION
Play as an offensive action targeting any Special card that has currently active effects but not acting as a Hit, even on Opponent's Characters or Team. Negates the currently active effect of target Special card. Alternatively, may be used as a defensive action, to negate any Special and associated cards that does not contain a numerical attack played as an offensive action by Opponent's Character.
84 Special DY WARLOCK - ASSIMILATION
This Special acts identical to any Hit in Warlock's Hits from the Current Battle or Permanent Record. [OPD]
85 Special BO WARLOCK - HEIR OF PHALANX
Acts as a Level 6 Intellect attack. May be combined with 1 Intellect Power card played by Warlock for a single attack. [OPD]
86 Special KG WARLOCK - NANITE ENHANCEMENT
Play as an offensive action targeting Warlock. Warlock may not be attacked by a Level 7 or greater attack for remainder of battle. As an added effect, may play as a defensive action to avoid 1 Level 7 of greater attack made against Warlock.
87 Special BG WARLOCK - TECHNARCH TRANSPORTATION
Play as an offensive action targeting Player's Team. Player's Characters gain +2 to all numerical attacks and defenses for remainder of battle. May play as a defensive action at the same time as any of Player's Characters making a numerical defense, if defense bonus will facilitate defense of incoming attack. [OPD]
88 Special MH WARLOCK - TECHNO-ORGANIC AMPLIFICATION
Acts as a Level 8 Any-Power defense. May be used to defend Warlock or Teammate.
89 Battlesite MARVEL MANHATTAN
MOON KNIGHT, SHANG CHI, NOVA, CAPTAIN BRITAIN, MS. MARVEL, SPIDER-GIRL
90 Battlesite WAKANDA
BLACK PANTHER, DOCTOR DOOM, VISION, HAWKEYE, STORM, KLAW
91 Aspect Z9 ANY BATTLESITE - MULTIVERSAL VARIANTS
Play as an offensive action targeting any Aspect card that has currently active effects and/or is acting as a Hit, even on Opponent's Characters, Team or Battlesite. Negates the currently active effect and/or Hit of target Aspect card. May play as a defensive action, to negate any Aspect and associated cards played as an offensive action by Opponent's Battlesite.
92 Aspect Z8 ANY BATTLESITE - UNI-POWER
Avoid 1 non-numerical or numerical attack made against Battlesite playing this card. [OPD]
93 Aspect C3 AVENGERS MANSION - BLITZKREIG USA
Acts as a non-numerical attack against a Battlesite. Target Battlesite's Hit Points to Cumulative KO is reduced by 10 for remainder of game. Decreased Hit Points may cause immediate KO. [OPD]
94 Aspect C4 THE BIG APPLE - SHIELD OF BROOKLYN
Play as an offensive action targeting The Big Apple. This Aspect stays targeted to The Big Apple and effect is delayed until the end of battle, at which point no Hits are added to The Big Apple's Permanent Record and this Aspect is discarded. Does not affect Venture Total. [OPD]
95 Aspect C5 BLUE AREA OF THE MOON - THE WATCHER’S CITADEL
Play as an offensive action targeting Opponent’s Team. Both Players must choose one Front Line Character and move into or switch places with Reserve. [OPD]
96 Aspect C6 THE CONCRETE JUNGLE - COMPREHENSIVE DATABASE
Play as an offensive action targeting Opponent's Team. Opponent must discard 1 card from hand, reveal remaining hand and play open handed for remainder of battle. [OPD]
97 Aspect C7 THE DAILY BUGLE - THE PULSE
Play as an offensive action targeting Teammate. Player may draw 1 card from Draw Pile. Discard duplicates. For remainder of battle, if the Level of target Teammate's Defense made with a Power card equals the Level of an incoming attack, Teammate's Power card Counter-Hits attacker. May play as a defensive action together with a Defense if Counter-Hit is possible. [OPD]
98 Aspect C8 FOUR FREEDOMS PLAZA - THE BRIDGE
Play as an offensive action targeting Opponent’s Team. Player may look at top 7 cards in Opponent's Draw Pile. [OPD]
99 Aspect C9 GAMMA BASE - ZERO TOLERANCE
Play as an offensive action targeting Opponent’s Team. All Opponent’s Characters’ Hit Points to Cumulative KO is reduced by 3 for remainder of battle. Decreased Hit Points may cause immediate KO. [OPD]
100 Aspect D1 THE HELLICARRIER - ONBOARD FLEET
Acts as a Level 3 MultiPower attack.
101 Aspect D2 HELL'S KITCHEN - IF YOU CAN’T STAND THE HEAT...
Play as an offensive action targeting Player's Team. All of Player's Characters' Training card bonuses are +2 for remainder of game. May play as a defensive action at the same time as any of Player's Characters making a defense with a Training card, if bonus will facilitate defense of incoming attack. [OPD]
102 Aspect D3 LATVERIA - LATVERIAN PASSPORT
Play as an offensive action targeting Player’s Team. Player’s Team is +10 to Venture Total for this battle. [OPD]
103 Aspect E5 MARVEL MANHATTAN - BLACK OPS QUINCARRIER
Play as an offensive action targeting Player's Team, to concede battle. All Player's Mission cards Ventured this battle return to piles Ventured from. Opponent's Mission cards advance as normal. [OPD]
104 Aspect D4 OUTER SPACE - SENTIENT PLANETS
Acts as a non-numerical attack against a Character or Battlesite. If successful, Special or Aspect cards that contain the word "avoid" may not be used by any of Opponent's Team as a defensive action against attacks made on target for remainder of battle. This Aspect cannot be avoided.
105 Aspect D5 RAVENCROFT - HERITAGE
Play as an offensive action targeting Ravencroft. Ravencroft may not be attacked for remainder of battle. As an added effect, may play as a defensive action to avoid 1 non-numerical or numerical attack made against Ravencroft. [OPD]
106 Aspect B2 SANCTUM SANCTORUM - MEDIATION ROOM
Play as an offensive action targeting Player's Team. For remainder of game, Player may draw 1 card from top of Draw Pile immediately after any of Player’s Characters plays any Training cards. Discard if duplicate. [OPD]
107 Aspect D6 THE SAVAGE LAND - PREHISTORIC RESIDENTS
Acts as a Level 8 Any-Power defense. May be used to defend any of Player’s Characters or Battlesite. [OPD]
108 Aspect D7 THE SEWER - UNFRIENDLY UNKNOWNS
Play as an offensive action targeting Opponent’s Team. Opponent’s Team is –3 to Venture Total for each Special played this battle.
109 Aspect D8 STARK ENTERPRISES - TECH LAB
Play as an offensive action targeting Player’s Team. All Activator retrieved numerical Special cards are +1 to attack for remainder of game. [OPD]
110 Aspect D9 THE VAULT - INMATES BREAKOUT
Acts as a Level 9 Any-Power attack against a Battlesite.
111 Aspect E1 WAKANDA - A NATION UNCONQUERED
Play as an offensive action targeting Wakanda. Wakanda's Hit Points to Cumulative KO increases to 40. May play as a defensive action if it will prevent Wakanda from being Cumulative KO'd. [OPD]
112 Mission ANY MISSION - 1 OF 7 - MUTANTS UNITE!
THE X-MEN
113 Mission ANY MISSION - 2 OF 7 - REDEMPTION FOR JUSTICE!
THE THUNDERBOLTS
114 Mission ANY MISSION - 3 OF 7 - TOP SECRET MISSION!
AGENTS OF S.H.I.E.L.D.
115 Mission ANY MISSION - 4 OF 7 - DEFEND HELL'S KITCHEN!
DAREDEVIL, PUNISHER, BLACK PANTHER, ELEKTRA
116 Mission ANY MISSION - 5 OF 7 - ANNIHILUS ATTACKS!
FANTASTIC FOUR VS. ANNIHILUS
117 Mission ANY MISSION - 6 OF 7 - THE ROYAL FAMILY!
THE INHUMANS
118 Mission ANY MISSION - 7 OF 7 - AVENGERS ASSEMBLE
AVENGERS VS. KANG, JUGGERNAUT & BARON ZEMO