Card # |
Thumbnail |
Card Type |
Code |
Card |
1 |
|
Tactic: Artifact |
|
THE COSMIC CONTROL ROD
6 Energy To Use, and Teammate with 6 Fighting To Use; Acts as +Fighting Artifact
Fighting Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Fighting Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
2 |
|
Tactic: Artifact |
|
M'KRAAN FRAGMENT
6 Energy To Use, and Teammate with 6 Strength To Use; Acts as +Strength Artifact
Strength Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Strength Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
3 |
|
Tactic: Artifact |
|
THE BOOK OF DARKHOLD
6 Energy To Use, and Teammate with 6 Intellect To Use; Acts as +Intellect Artifact
Intellect Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Intellect Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
4 |
|
Tactic: Artifact |
|
IMAGE INDUCER
6 Fighting To Use, and Teammate with 6 Energy To Use; Acts as +Energy Artifact
Energy Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Energy Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
5 |
|
Tactic: Artifact |
|
ADAMANTIUM TENTACLES
6 Fighting To Use, and Teammate with 6 Strength To Use; Acts as +Strength Artifact
Strength Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Strength Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
6 |
|
Tactic: Artifact |
|
THE SIEGE PERILOUS
6 Fighting To Use, and Teammate with 6 Intellect To Use; Acts as +Intellect Artifact
Intellect Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Intellect Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
7 |
|
Tactic: Artifact |
|
THE INFINITY GAUNTLET
6 Strength To Use, and Teammate with 6 Energy To Use; Acts as +Energy Artifact
Energy Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Energy Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
8 |
|
Tactic: Artifact |
|
THE SUPER SOLDIER SERUM
6 Strength To Use, and Teammate with 6 Fighting To Use; Acts as +Fighting Artifact
Fighting Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Fighting Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
9 |
|
Tactic: Artifact |
|
AVENGER'S ID CARD
6 Strength To Use, and Teammate with 6 Intellect To Use; Acts as +Intellect Artifact
Intellect Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Intellect Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
10 |
|
Tactic: Artifact |
|
THE SERPENT CROWN
6 Intellect To Use, and Teammate with 6 Energy To Use; Acts as +Energy Artifact
Energy Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Energy Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
11 |
|
Tactic: Artifact |
|
ADAMANTIUM
6 Intellect To Use, and Teammate with 6 Fighting To Use; Acts as +Fighting Artifact
Fighting Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Fighting Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
12 |
|
Tactic: Artifact |
|
PYM PARTICLES
6 Intellect To Use, and Teammate with 6 Strength To Use; Acts as +Strength Artifact
Strength Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Strength Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
13 |
|
Tactic: Artifact |
|
WAND OF WATOOMB
4 Multi To Use, and Teammate with 6 Energy To Use; Acts as +Energy Artifact
Energy Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Energy Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
14 |
|
Tactic: Artifact |
|
ZODIAC KEY
4 Multi To Use, and Teammate with 6 Fighting To Use; Acts as +Fighting Artifact
Fighting Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Fighting Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
15 |
|
Tactic: Artifact |
|
CRIMSON GEM OF CYTTORAK
4 Multi To Use, and Teammate with 6 Strength To Use; Acts as +Strength Artifact
Strength Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Strength Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
16 |
|
Tactic: Artifact |
|
BLACK VORTEX
4 Multi To Use, and Teammate with 6 Intellect To Use; Acts as +Intellect Artifact
Intellect Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Intellect Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |