| Card # |
Thumbnail |
Card Type |
Code |
Card |
| 1 |
 |
Tactic: Artifact |
|
THE COSMIC CONTROL ROD
6 Energy To Use, and Teammate with 6 Fighting To Use; Acts as +Fighting Artifact
Fighting Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Fighting Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
| 2 |
 |
Tactic: Artifact |
|
M'KRAAN FRAGMENT
6 Energy To Use, and Teammate with 6 Strength To Use; Acts as +Strength Artifact
Strength Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Strength Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
| 3 |
 |
Tactic: Artifact |
|
THE BOOK OF DARKHOLD
6 Energy To Use, and Teammate with 6 Intellect To Use; Acts as +Intellect Artifact
Intellect Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Intellect Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
| 4 |
 |
Tactic: Artifact |
|
IMAGE INDUCER
6 Fighting To Use, and Teammate with 6 Energy To Use; Acts as +Energy Artifact
Energy Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Energy Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
| 5 |
 |
Tactic: Artifact |
|
ADAMANTIUM TENTACLES
6 Fighting To Use, and Teammate with 6 Strength To Use; Acts as +Strength Artifact
Strength Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Strength Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
| 6 |
 |
Tactic: Artifact |
|
THE SIEGE PERILOUS
6 Fighting To Use, and Teammate with 6 Intellect To Use; Acts as +Intellect Artifact
Intellect Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Intellect Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
| 7 |
 |
Tactic: Artifact |
|
THE INFINITY GAUNTLET
6 Strength To Use, and Teammate with 6 Energy To Use; Acts as +Energy Artifact
Energy Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Energy Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
| 8 |
 |
Tactic: Artifact |
|
THE SUPER SOLDIER SERUM
6 Strength To Use, and Teammate with 6 Fighting To Use; Acts as +Fighting Artifact
Fighting Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Fighting Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
| 9 |
 |
Tactic: Artifact |
|
AVENGER'S ID CARD
6 Strength To Use, and Teammate with 6 Intellect To Use; Acts as +Intellect Artifact
Intellect Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Intellect Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
| 10 |
 |
Tactic: Artifact |
|
THE SERPENT CROWN
6 Intellect To Use, and Teammate with 6 Energy To Use; Acts as +Energy Artifact
Energy Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Energy Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
| 11 |
 |
Tactic: Artifact |
|
ADAMANTIUM
6 Intellect To Use, and Teammate with 6 Fighting To Use; Acts as +Fighting Artifact
Fighting Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Fighting Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
| 12 |
 |
Tactic: Artifact |
|
PYM PARTICLES
6 Intellect To Use, and Teammate with 6 Strength To Use; Acts as +Strength Artifact
Strength Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Strength Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
| 13 |
 |
Tactic: Artifact |
|
WAND OF WATOOMB
4 Multi To Use, and Teammate with 6 Energy To Use; Acts as +Energy Artifact
Energy Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Energy Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
| 14 |
 |
Tactic: Artifact |
|
ZODIAC KEY
4 Multi To Use, and Teammate with 6 Fighting To Use; Acts as +Fighting Artifact
Fighting Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Fighting Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
| 15 |
 |
Tactic: Artifact |
|
CRIMSON GEM OF CYTTORAK
4 Multi To Use, and Teammate with 6 Strength To Use; Acts as +Strength Artifact
Strength Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Strength Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |
| 16 |
 |
Tactic: Artifact |
|
BLACK VORTEX
4 Multi To Use, and Teammate with 6 Intellect To Use; Acts as +Intellect Artifact
Intellect Power Grid of Character playing the Artifact card increases to 6, 7 or 8 for remainder of game if 1, 2 or 3 Intellect Artifacts respectively are active on Character. Artifacts only take effect once benefit exceeds Character's base Power Grid Rating. May play as an offensive action; or defensive action together with suitable defense, if increase will facilitate defense of incoming attack. |