| Card # |
Thumbnail |
Card Type |
Code |
Card |
| 1 |
 |
Tactic: Divert |
|
6 Energy To Use, and Teammate with 6 Fighting To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
| 2 |
 |
Tactic: Divert |
|
6 Energy To Use, and Teammate with 6 Strength To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
| 3 |
 |
Tactic: Divert |
|
6 Energy To Use, and Teammate with 6 Intellect To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
| 4 |
 |
Tactic: Divert |
|
6 Energy To Use, and Teammate with 4 Multi To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
| 5 |
 |
Tactic: Divert |
|
6 Fighting To Use, and Teammate with 6 Energy To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
| 6 |
 |
Tactic: Divert |
|
6 Fighting To Use, and Teammate with 6 Strength To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
| 7 |
 |
Tactic: Divert |
|
6 Fighting To Use, and Teammate with 6 Intellect To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
| 8 |
 |
Tactic: Divert |
|
6 Fighting To Use, and Teammate with 4 Multi To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
| 9 |
 |
Tactic: Divert |
|
6 Strength To Use, and Teammate with 6 Energy To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
| 10 |
 |
Tactic: Divert |
|
6 Strength To Use, and Teammate with 6 Fighting To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
| 11 |
 |
Tactic: Divert |
|
6 Strength To Use, and Teammate with 6 Intellect To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
| 12 |
 |
Tactic: Divert |
|
6 Strength To Use, and Teammate with 4 Multi To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
| 13 |
 |
Tactic: Divert |
|
6 Intellect To Use, and Teammate with 6 Energy To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
| 14 |
 |
Tactic: Divert |
|
6 Intellect To Use, and Teammate with 6 Fighting To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
| 15 |
 |
Tactic: Divert |
|
6 Intellect To Use, and Teammate with 6 Strength To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
| 16 |
 |
Tactic: Divert |
|
6 Intellect To Use, and Teammate with 4 Multi To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
| 17 |
 |
Tactic: Divert |
|
4 Multi To Use, and Teammate with 6 Energy To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
| 18 |
 |
Tactic: Divert |
|
4 Multi To Use, and Teammate with 6 Fighting To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
| 19 |
 |
Tactic: Divert |
|
4 Multi To Use, and Teammate with 6 Strength To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
| 20 |
 |
Tactic: Divert |
|
4 Multi To Use, and Teammate with 6 Intellect To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
| 21 |
 |
Tactic: Divert |
|
4 Multi To Use, and Teammate with 4 Multi To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
| 22 |
 |
Tactic: Divert |
|
5 Multi To Use, and Teammate with 4 Multi To Use
Play as a defensive action. Numerical attack made on Character playing the Diver card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |