Card # |
Thumbnail |
Card Type |
Code |
Card |
1 |
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Tactic: Divert |
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6 Energy To Use, and Teammate with 6 Fighting To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
2 |
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Tactic: Divert |
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6 Energy To Use, and Teammate with 6 Strength To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
3 |
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Tactic: Divert |
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6 Energy To Use, and Teammate with 6 Intellect To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
4 |
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Tactic: Divert |
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6 Energy To Use, and Teammate with 4 Multi To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
5 |
|
Tactic: Divert |
|
6 Fighting To Use, and Teammate with 6 Energy To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
6 |
|
Tactic: Divert |
|
6 Fighting To Use, and Teammate with 6 Strength To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
7 |
|
Tactic: Divert |
|
6 Fighting To Use, and Teammate with 6 Intellect To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
8 |
|
Tactic: Divert |
|
6 Fighting To Use, and Teammate with 4 Multi To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
9 |
|
Tactic: Divert |
|
6 Strength To Use, and Teammate with 6 Energy To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
10 |
|
Tactic: Divert |
|
6 Strength To Use, and Teammate with 6 Fighting To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
11 |
|
Tactic: Divert |
|
6 Strength To Use, and Teammate with 6 Intellect To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
12 |
|
Tactic: Divert |
|
6 Strength To Use, and Teammate with 4 Multi To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
13 |
|
Tactic: Divert |
|
6 Intellect To Use, and Teammate with 6 Energy To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
14 |
|
Tactic: Divert |
|
6 Intellect To Use, and Teammate with 6 Fighting To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
15 |
|
Tactic: Divert |
|
6 Intellect To Use, and Teammate with 6 Strength To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
16 |
|
Tactic: Divert |
|
6 Intellect To Use, and Teammate with 4 Multi To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
17 |
|
Tactic: Divert |
|
4 Multi To Use, and Teammate with 6 Energy To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
18 |
|
Tactic: Divert |
|
4 Multi To Use, and Teammate with 6 Fighting To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
19 |
|
Tactic: Divert |
|
4 Multi To Use, and Teammate with 6 Strength To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
20 |
|
Tactic: Divert |
|
4 Multi To Use, and Teammate with 6 Intellect To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
21 |
|
Tactic: Divert |
|
4 Multi To Use, and Teammate with 4 Multi To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |
22 |
|
Tactic: Divert |
|
5 Multi To Use, and Teammate with 4 Multi To Use
Play as a defensive action. Numerical attack made on Character playing the Diver card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates. |