Card # Thumbnail Card Type Code Card
1 Tactic: Divert 6 Energy To Use, and Teammate with 6 Fighting To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates.
2 Tactic: Divert 6 Energy To Use, and Teammate with 6 Strength To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates.
3 Tactic: Divert 6 Energy To Use, and Teammate with 6 Intellect To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates.
4 Tactic: Divert 6 Energy To Use, and Teammate with 4 Multi To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates.
5 Tactic: Divert 6 Fighting To Use, and Teammate with 6 Energy To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates.
6 Tactic: Divert 6 Fighting To Use, and Teammate with 6 Strength To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates.
7 Tactic: Divert 6 Fighting To Use, and Teammate with 6 Intellect To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates.
8 Tactic: Divert 6 Fighting To Use, and Teammate with 4 Multi To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates.
9 Tactic: Divert 6 Strength To Use, and Teammate with 6 Energy To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates.
10 Tactic: Divert 6 Strength To Use, and Teammate with 6 Fighting To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates.
11 Tactic: Divert 6 Strength To Use, and Teammate with 6 Intellect To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates.
12 Tactic: Divert 6 Strength To Use, and Teammate with 4 Multi To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates.
13 Tactic: Divert 6 Intellect To Use, and Teammate with 6 Energy To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates.
14 Tactic: Divert 6 Intellect To Use, and Teammate with 6 Fighting To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates.
15 Tactic: Divert 6 Intellect To Use, and Teammate with 6 Strength To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates.
16 Tactic: Divert 6 Intellect To Use, and Teammate with 4 Multi To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates.
17 Tactic: Divert 4 Multi To Use, and Teammate with 6 Energy To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates.
18 Tactic: Divert 4 Multi To Use, and Teammate with 6 Fighting To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates.
19 Tactic: Divert 4 Multi To Use, and Teammate with 6 Strength To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates.
20 Tactic: Divert 4 Multi To Use, and Teammate with 6 Intellect To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates.
21 Tactic: Divert 4 Multi To Use, and Teammate with 4 Multi To Use
Play as a defensive action. Attack of 8 or less made on Character playing the Divert card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates.
22 Tactic: Divert 5 Multi To Use, and Teammate with 4 Multi To Use
Play as a defensive action. Numerical attack made on Character playing the Diver card is now shifted to contributing Teammate. If attack is successfully defended by Teammate, player may draw 1 card from Draw Pile. Discard duplicates.